Hello GameDev.net community.
Operating System : Ubuntu 12.04 LTS
Currently Learning : OpenGL using GLut
Languages : C/C++
"IDE": gedit + gnome-terminal
Trying to avoid being voluble, I settled that i would use a powerful and reliable graphics library which would give me support to 3D graphics and also flexibility using C++. After doing some research I turned to OpenGL, which gave me not just reliability but also facility on my operating system. Although It is a possible perfect choice, I still have some issues about using GLut, Would i achieve better performance using it or SDL? and what about the portability? SDL is widely used not just with OpenGL but also to make games and applications. SDL is very powerful and not so specific as GLut. I am using GLut for studying and creating small applications, but I don't think it would be so powerful as SDL for creating games ( that is my goal =] ).
Am I interpreting GLut wrong? would it be better?