Hi,
Do current games/engines scale on available memory?
On consoles the available memory is fixed, but on PC do games take advantage of variable amounts of memory or simply work with a fixed amount set by the dev and according to the settings chosen by the player?
For example, keeping more models/textures in memory to reduce streaming when the system has available memory.
There's also the problem of balancing performance, because even though there might be space for more particles (for example) the processing power must also be taken into account.