I suspect that you really would NOT love to play that game.Hi guys.
So what i would love to see is a mmorpg that forces you to play a role and that that role has an impact on world.
What i have in mind?
Imagine a world with no shops run by npcs. So you want to get/buy sword, well you search a player that has chosen a role of blacksmith. He is makeing swords but he needs a raw materials so he could go and get them, but that would prevent him from makeing swords, or he can go to player that has chosen to play a role of miner and he trades for that material. Of course one can have more roles but he cannot be soo efficient.
Do you guys understand me? its basicially a player driven economy. The game of course should have a goal.
I know that most players wont like this sort of game but i have enough of games that says kill x number of y animal...
Thats my idea of an mmorpg i would love to play.
Let's say your role is shop keeper, and there are roughly 74,000 players in your realm alone. Since you are a shop keeper, your role is to stand in a booth and haggle for your entire play session. Your haggling must be fair and balanced enough to not throw off gameplay, and you must deal with 5-10 other players every minute. Some of them will dump of piles of junk for your valuable cash, others will try to swindle you out of your very rare objects.
Or, your role is inn keeper. Players come in, pay a tiny fee, then log out as you protect their belongings from thieves. You are responsible for protecting them 24/7 as they may not come back for days or weeks. Sorry, no adventuring for you unless some thief happens by, but since they are likely an experienced rogue and you are a bored shopkeeper, you won't stand a chance. Tens of thousands of players may be in your care at the inn, and you need to provide food and drink and protection to them all. That's excitement.
You mentioned a blacksmith role. You get to spend your days essentially grinding out broadswords in the hope that you make the legendary sword, or forging bolt after bolt after bolt for a chain mail, spending hour after tedious hour creating a single suit of armor. Then another suit of armor. Then another suit of armor. This is worse than level grinding, since there isn't really a point to the grinding.
It is far more fun to be the adventurer, to be the traveling trader, to be the mystic healer, or otherwise be some fantastic and interesting character. Nobody wants to be the role "grave digger" or "stable mucker", but those are the jobs that would be most realistic in those worlds.