Well your science level should eliminate the need to actual visit nearby planets to scout them. Even our current level of technology allows astronomers to find distant planets calculate their size, mass, and their atmospheric composition, and make predictions on other features like that planet is a gas giant, that one is a mineral planet, that one could be made of diamond. If you can travel across interstellar space in reasonable time then you should have at least enough physics knowledge to identify what will be there when you arrive. Alien hyperspace radio signals would let you know that it was occupied.
You could have a send probe button. Essentially you paid small cost to send a scout drone to a system and it will provide a full account of all planets. Thus eliminating the need for scouts instead you pay the cost directly for each system you want to know about. The same approach could also be used to recon enemy worlds later on in the game.
On the flip side why not make explorer class ships super expensive? An explorer class ship would be one the biggest ships in your fleet able to operate far beyond your normal range with no support requirements. You might only build a couple of explorer class ships in a game. There purpose is to explore deep space and build new warp gates to add to your hyperspace network. They can travel in deep space and are not limited to normal travel lanes. As such isolated system off the normal travel lanes can only be reached and added to your empire by sending an explorer class ship there to build gate. They also can't be included in any fleets as other ships are unable to operate in places the explorers travel.