Has anyone had any experience with shadowing ... especially self shadowing techniques?
I''m thinking about experimenting with it soon - and I was wondering what the perforance hit will be on various graphics cards.
I think a popular self shadowing technic is shadow volumes using vertex shaders. This requires however at least 2 pass but is done per triangle/polygon.
Don''t play too much about this, shadowing can be cool and add to the scene but if you don''t plane to do a resident evil game (or horror, thrilling game) you might probably don''t want to do it anyway. After all why would you like to see reality through a computer screen, just look around and you''ll see how boring it is.
let the shadows be simple circles on the floor
-* So many things to do, so little time to spend. *-