Hi, I'm using SharpDX.Direct3D11.Resource.FromFile<Texture2D> to load a dds cubemap. The code works well with bc1 cube but always go no response with bc6h format.
The bc6h file is generated from a r16g16b16a16_float cube by texconv, which is a dds compress tool from DirectXTex toolset. The generated file is proven correct by ddsview (another directxtex tool) and visual studio, so I wonder is this a bug?
DirectXTex website: