Are there any books with open source code of famous games?
Is there enough books that if I follow how they made the games I can create any game ? How do I know how to find those books
How do I program AI of wrestling games ? There is no books on that that I am aware of how do I know what to search to find out ?
How do I program AI of wrestling games ? There is no books on that that I am aware of how do I know what to search to find out ?
One of the sneaky things about AI is that it doesn't really matter what you apply it to.
AI systems all work the same under the hood. A set of conditions become true causing something to be triggered.
Often this is implemented as state machines. You detect that whatever condition is met and transition to the next state. A condition might be that an animation is complete or that a variable is set or a variable is past a threshold, or that several conditions have been met.
Just about any tutorial on state machines in game AI should work, it does not need to be wrestling specific.
EDIT
http://en.m.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code
Codersnotes has a big list of games that have released source, with links and analysis :
...they almost always come down to a finite state machine.
Well... uh... not quite that simple... but the point holds that there is really no such thing as "wrestling AI".
Wikipedia has a compiled list of commerical games that have released their source code.
EDIT
http://en.m.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code
Odd that Civ IV isn't on that list. I swear I was futzing around with that a few years back.
I don't know of any books about it, but here's something: http://fabiensanglard.net/
Fabien was talking about writing a book on the Wolfenstein 3D engine last fall. I'm not sure what happened to that project, he's gone sort of dark for a few months.