Game Engine For Strategy Type Game?

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6 comments, last by thatguyfromthething 8 years, 10 months ago

Hey loving the forum and the amazing articles.

Me and some friends from work are wanting to work on a small strategy type game in our spare time. Think theme hospital, theme park or even the newly released Fallout Shelter.

We were wondering if there were any game engines that provided a good base for this style of game. We are looking at it being more of a Javascript based game if possible purely as it is the best common denominator, we could be open to other suggestions however if it were going to be quicker.

We ideally want to spend more time tweaking the game play and rules and not rewriting lots of lower level things, thats why we were wondering if there was something already on the market to use as a base.

Any ideas would be greatly received!

Many thanks in advance,

Matthew

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I do not know engine specificaly built for a strategy type game.

But if you are looking for javascript there is Unity. You probably already heard of it, as it is one of the big game engine out there. Its use is fairly easy and comes with all basic things (collision, physics, graphics, tools for animation, sprite, etc...)

Ahh cool. I guess i was hoping for something that kind of implemented the cycle so to speak of this type game that I could use and just change parameters.

I will look at unity though if it can be javascript based too.

Thanks Navezof.

I think fallout shelter is actually made in Unity.

For the type of strategy game you are talking about, I don't think you need an engine that is "geared" toward it. If there even is such an engine. The rules in such a game is pretty straight forward.

It would be a lot trickier if you are aiming for something like a multiplayer rts as you would need deterministic physics etc, but I don't think there's a commersial available engine geared toward that either.

So my suggestion is to use Unity. Or Phaser if you want an engine that is actually developed in JavaScript.

*EDIT If Unity, consider using c# instead. It is in my opinion a more productive language

Ahh thats is interesting to know thanks AlanSmithee.

Yeah i guess it would just be a case of sitting down and working out the mechanics of such a game. I dont want to do a multiplayer rts just yet heh that could be a bit too much heh.

Are there any ideas on the best way to go about planning the game cycle.

I was just going to write down all the game cycle and the attributes etc then go from there.

Any improvements on that would be great to hear.

Thanks again.

If you wanted to use unity you could buy the Turn based toolkit which would be a great starting point for someone who just wanted to focus on gameplay rather than starting from scratch on your game.

https://www.assetstore.unity3d.com/en/?gclid=COSriK7rnMYCFUiTfgod80cA-g#!/content/10686

I personally haven't used it but one of my friends is creating a game with this at the moment and he says its really easy to use and has tons of features.

http://www.oxidegames.com/nitrous/
https://springrts.com

Maybe Godot as it seems to have a lot of good 2D and GUI stuff. I tried many engines, but mainly they are not suitable for 2.5D game and you don't necessarily realize that right away.

But if you can't draw 2D or have bad performance from GUI (!!!) or can't draw transparent objects easily then you may as well forget it.

This is my thread. There are many threads like it, but this one is mine.

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