i havent used Vulkan yet as i am busy with my current project, my question is, how easy or how hard it is to adapt old graphics/shader techniques such as shaders to vulkan,
what I mean are things like deferred rendering like lighting, shadow mapping, effects that uses other/extra textures for mapping, deferred rendering, etc.
i have searched for vulkan tutorials yet and there are no lessons for lighting and shadow yet, well its my fault too, havent tried Vulkan yet.
can you guys give me idea on how to translate these techniques to Vulkan?
Thank you in advance!