Camera Question

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21 comments, last by Jason2Jason 21 years, 11 months ago
yeah ! that''s exactly what i need... thx, TonyFish !

now i can do everything without glu-functions ))

i''m gonna check this piece of code tomorrow (it''s 2:07 am, now... must...sleep... must... zzzzZZZzzZZZZZ...)

i got to go to university "tomorrow" (today) - this is going to be one short night...

[ if the code doesn''t work : ]

i''ll be back !
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the above code does pretty much what i said, i was expecting u to fill in the little details

http://uk.geocities.com/sloppyturds/gotterdammerung.html
yes... the details... that was my problem...
i''m gonna rewrite the code for use with my camera-matrix.
this will make it a little more optimized.

my camera matrix is always normalized (with every rotation)... this saves the normalization (espcially the 3 sqrt()s) in your proc. so it only has to be done on camera rotation & not @ every frame...

i try to finish the proc today, so i can maybe post it here (so everyone can use the REAL way of camera movement (matrices forever !!!) & doesn''t have to use glu-funcs...

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