yeah ! that''s exactly what i need... thx, TonyFish !
now i can do everything without glu-functions ))
i''m gonna check this piece of code tomorrow (it''s 2:07 am, now... must...sleep... must... zzzzZZZzzZZZZZ...)
i got to go to university "tomorrow" (today) - this is going to be one short night...
[ if the code doesn''t work : ]
i''ll be back !
Camera Question
the above code does pretty much what i said, i was expecting u to fill in the little details
http://uk.geocities.com/sloppyturds/gotterdammerung.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
yes... the details... that was my problem...
i''m gonna rewrite the code for use with my camera-matrix.
this will make it a little more optimized.
my camera matrix is always normalized (with every rotation)... this saves the normalization (espcially the 3 sqrt()s) in your proc. so it only has to be done on camera rotation & not @ every frame...
i try to finish the proc today, so i can maybe post it here (so everyone can use the REAL way of camera movement (matrices forever !!!) & doesn''t have to use glu-funcs...
i''m gonna rewrite the code for use with my camera-matrix.
this will make it a little more optimized.
my camera matrix is always normalized (with every rotation)... this saves the normalization (espcially the 3 sqrt()s) in your proc. so it only has to be done on camera rotation & not @ every frame...
i try to finish the proc today, so i can maybe post it here (so everyone can use the REAL way of camera movement (matrices forever !!!) & doesn''t have to use glu-funcs...
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