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ACE Team

Member Since 17 Oct 2016
Offline Last Active Today, 02:48 AM

Blog Entries

ACE Team's Journal > Rock of Ages 2: Bigger & Boulder - Level comparison: Bologna vs L'Aquila

Posted 17 March 2017

Level comparison: Bologna vs L'Aquila Hey guys. Apologizing here again for the lack of updates. The recent Game Developers Conference trip has generated a lot of interesting developments regarding our upcoming projects and there's also been some cool new stuff happening with Rock of Ages 2 that we'll be sharing later. Small team here and so much to d...


ACE Team's Journal > Rock of Ages 2: Main Theme - Piano

Posted 02 February 2017

Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel. In the following video Patricio Meneses introduces us to the new Main Theme - the piano version (we're still keeping the primary composition secret for now). Here's the feature: https://www.yout...


ACE Team's Journal > Rock of Ages 2: Bigger & Boulder - Level comparison: Scotland vs Wallachia

Posted 28 January 2017

Level comparison: Scotland vs Wallachia

Hi guys. Sorry for the delay for this latest update. Starting a new year generally has us busy with a bunch of things and while many of you may be enjoying a nice cool winter, here in Santiago it feels like a furnace outside, which doesn't help too much. But don't worry; we're still hard at work making sure th...


ACE Team's Journal > Rock of Ages 2: Bigger & Boulder - Unit review: The Battleship

Posted 13 December 2016

Unit review: The Battleship  
Hey guys. Welcome to a new defensive unit overview. This time we'll be looking at the updated Battleship .

http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_75628.jpg

Same or not?

The battleship serves a similar purpose to that of the original Rock of Ages. The unit fires in to the air an...


ACE Team's Journal > Rock of Ages 2: Bigger & Boulder - Navigation Cues

Posted 24 November 2016

Navigating the battlefield
Rock of Ages is a race to destroy the enemy castle gates (and then squishing the opponent's puny leader with your boulder), so it is important to design levels that are clear to navigate.

http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_77726.jpg
Worlds collide!  One innovation we brought to the le...