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Generally modifying the state under D3D9 is expensive, but I've not personally experience nor read many accounts of the GetTransform() statement being particularly slow.You haveโฆ
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17ย years, 2ย months ago
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See all in DiscussionsGenerally modifying the state under D3D9 is expensive, but I've not personally experience nor read many accounts of the GetTransform() โฆ
17ย years, 2ย months ago
My initial thoughts on seeing this thread's subject line were around a fatality of sorts [lol]Congrats Promit - a much โฆ
17ย years, 2ย months ago
Quote:Original post by XVincentXare you making all your code D3D11 using reference rasterizer?Yup, RefRast FTW! [cool] Quote:Original post by XVincentXHave โฆ
17ย years, 3ย months ago