Added a whole pile of stuff. Hooked up the Engine item, finally, so the engine recharges after jumping properly.
However, it appears that doing this busted the star map's distance calculation, so I'll go back and fix it.Consider that fixed.
I also fixed a bug with vertex buffers that was crashing the…
However, it appears that doing this busted the star map's distance calculation, so I'll go back and fix it.Consider that fixed.
I also fixed a bug with vertex buffers that was crashing the…
Tonight I worked on GUI layout stuff in Iodine (starting to get pretty good), finishing HL2 Episode One (that was pretty quick) and a bit of planning for Novarunner over the next few weeks.
I suspect I'd better get busting on doing the Glow postmortem; it is in thirteen days!
Is there anything in par…
I suspect I'd better get busting on doing the Glow postmortem; it is in thirteen days!
Is there anything in par…
Apparently my report met standards:
Quote:Hello,
This is an email to inform you that your internship report has been graded and
commented. Your report was fine, please find the comments embedded into your
submitted documents, attached to this email. If you have any questions, please
contact me at this…
Become a game developer! Or you could not become a game developer. You know, we don't really care. Please sign up for our game course anyway.
Today I did not much, other than rebuild the Propane Injector roadmap (yes, I will eventually get v1.0 out) and working on removing the vestiges of the Lua sc…
Today I did not much, other than rebuild the Propane Injector roadmap (yes, I will eventually get v1.0 out) and working on removing the vestiges of the Lua sc…
I forgot to mention: on Saturday, after I made the entry, I got gambling all hooked up. It works pretty well, but the spinner control you use to enter your bet amount only goes up by one every time you click on it (and you can't hold down the mouse or type in a value).
So I'm going to fix that.
That …
So I'm going to fix that.
That …
I spent a bit of time working on getting AABBs to work for the Geometry class in Iodine; the idea is that you'll be able to shove a bunch of polygons into the Geometry and have it provide the ability to frustum cull as well as render using an index buffer and vertex buffer.
There's a type of Rendera…
There's a type of Rendera…
So I implemented the bar because I clearly like to burn out my eyeballs and brain trying to figure out crappy arrangement math.
I now have a way better motivation for implementing the XML resolution-independent GUI in Iodine, because this stuff takes way too much time away from actually implementing…
I now have a way better motivation for implementing the XML resolution-independent GUI in Iodine, because this stuff takes way too much time away from actually implementing…
I got radio buttons working in Novarunner as a pre-run for the shop screen, which will use radio buttons to filter what items will be visible.While you can't see it in the screenshot, the active button does pulse, which makes it easier to see which option is active than the shot lets on.
What's next…
What's next…
Really didn't get up to much today. I did work on drawing a vertex buffer using an index buffer, though, and that works.
I also thought more about writing a generic serializer; this is going to require me to think more about it before I can make a decent stab at it. I think it will be kind of cool, …
I also thought more about writing a generic serializer; this is going to require me to think more about it before I can make a decent stab at it. I think it will be kind of cool, …
I believe I asked this during the initial release of this review, but... does anyone here speak Czech?
It looks like a mostly positive review. [smile]
It looks like a mostly positive review. [smile]
Today will probably be rather light on personal coding, so instead I'm going to talk about Afterglow. But first, Mac fanboyism. Quiet, you. There's always a consequence to getting juicy information.
AppleApple announced new iPods today. I'm tempted to get the iPod Touch since it will probably be hac…
AppleApple announced new iPods today. I'm tempted to get the iPod Touch since it will probably be hac…
Woo woo. I guess I'm going to do another week full of daily entries. This is awesome.
IodineBig achievement here: I finally made a vertex buffer class I'm happy with. Check it out.
IodineBig achievement here: I finally made a vertex buffer class I'm happy with. Check it out.
Iodine::Renderer::FloatVertexBuffer vb(6, Iodine::Renderer::Vertex2);
vb[0] = 20;
vb[1] = 20;
vb[2] = 60;
vb[3] = 60;
vb[4] =…
Today I did a lot of things. It doesn't feel like it, though.
NovarunnerStill trying to work out why my homing bullets are so insane.
I also did a bit of documentation and not much else.
AfterglowI implemented the vertex buffer object today, and are quickly writing up some example applications that us…
NovarunnerStill trying to work out why my homing bullets are so insane.
I also did a bit of documentation and not much else.
AfterglowI implemented the vertex buffer object today, and are quickly writing up some example applications that us…
Yeah, I got to 1000 revisions! Awesome.
NovarunnerWorking on homing bullets. I got all of the infrastructure and plumbing hooked up, but when I fire them they sort of get close to the enemy and then turn right around and go down.
I think my use of slerping is to blame; when I just use Quaternion::loo…
NovarunnerWorking on homing bullets. I got all of the infrastructure and plumbing hooked up, but when I fire them they sort of get close to the enemy and then turn right around and go down.
I think my use of slerping is to blame; when I just use Quaternion::loo…
So I implemented the data grid control. It was surprisingly easy once I figured out how I was going to emulate the data binding interface from WinForms; the key is obviously a common interface and then a few adapters for whatever arbitrary data I want to display.
It's pretty nice. Now to figure out …
It's pretty nice. Now to figure out …
Okay, so I got my work term report done last night, but I was too tired to get any game work done.
So I called the GM service centre to see what's up with my car (a 2001 Cavalier VLX sedan) as far as their last diagnosis about "preventative maintenance" on the head gasket.
These are the same techs wh…
So I called the GM service centre to see what's up with my car (a 2001 Cavalier VLX sedan) as far as their last diagnosis about "preventative maintenance" on the head gasket.
These are the same techs wh…
I'm afraid updates will be scant this week; I am working on my work term report paper, due on Tuesday. Once that's out of the way, though, I will continue my maintenance and construction of the bar.
Propane InjectorEarlier, I participated in a thread that made me think about how well I'm handling my…
Propane InjectorEarlier, I participated in a thread that made me think about how well I'm handling my…
Anyway, so today I dedicated to fixing several small niggling issues in Novarunner that I had held off until later because they annoyed the hell out of me to fix.
This means that I've killed off the following bugs (at least):
This means that I've killed off the following bugs (at least):
- Console hooked up
- Can no longer click through the star map's UI elements to …
I should probably save this for tomorrow, but SHilbert and I finally got the radar working properly when you're flying upside down and the like.
Additional thanks go to jpetrie, who is also
Link of the moment: Suicide at San Quentin. Chemistry is terrifying.
Additional thanks go to jpetrie, who is also
Link of the moment: Suicide at San Quentin. Chemistry is terrifying.
If someone can translate the content of the subject line for me, that would be ace, thanks. Being raised on the Queen's English, I don't quite understand your "icy hot gangsters" and other kinds of pseudo-American gaucheness.
That said, I do have some fine spinners. Number spinners. You'll use 'em t…
That said, I do have some fine spinners. Number spinners. You'll use 'em t…
Meet my latest RSI-inducing implementation:
This is the scrollable text area required for the 'rumours' component of the bar, as well as certain other locations throughout the game UI. Having planned out the entire space station UI is a big help to me in terms of identifying problem areas -- this wa…
This is the scrollable text area required for the 'rumours' component of the bar, as well as certain other locations throughout the game UI. Having planned out the entire space station UI is a big help to me in terms of identifying problem areas -- this wa…
So I started planning out all of the various panels of Novarunner's space station interface, as well as finishing off Bioshock this morning. I told you guys I'd finish it off and then bust ass on code. [wink]
Right now all I have working is the main menu, but as my sketches become code we'll have so…
Right now all I have working is the main menu, but as my sketches become code we'll have so…
Surprisingly, I actually got a bit of work done last night between all the Bioshock and sleeping. I'm surprised too.
I'm starting to work up at least a mock interface for the space station stuff; pretty soon* you'll actually be able to buy/sell stuff. But what's more important is that you picky bast…
I'm starting to work up at least a mock interface for the space station stuff; pretty soon* you'll actually be able to buy/sell stuff. But what's more important is that you picky bast…
As if my unproductivity weren't bad enough, Space Giraffe got released this mornin'. It's pretty awesome, go try it out. Play the tutorial level first, get the hang of scoring well, and then I'll see you on the leaderboards.
Three bugs off the rack:
- Energy is no longer taken from your pool to recharge your shield when it is already full,
- Achievements are now handed out at 100 kills (Dead-Eye)
- Particle systems are properly deleted
So I got particle systems working; they emit from a common point with a given spread and are affected by a "gravity" vector you define. I'm using it for explosions and "omg I was hit" sparks when your ship gets hit.
This is probably all I am going to get done this morning, since I am now going to th…
This is probably all I am going to get done this morning, since I am now going to th…
Advertisement
Popular Blogs
Advertisement