Metaphorical Journeys of Happenstance

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GDNet, what is best in life?
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Ravuya
September 15, 2007
Obfuscate The Kitty Plox
I'm pretty damned tired today, so I figured I'd just point out that I did a bit of fiddling with the vertex buffers in Iodine.

Then I'll leave you with this comic.
182 views
Ravuya
September 14, 2007
Dum de dum
Added a whole pile of stuff. Hooked up the Engine item, finally, so the engine recharges after jumping properly.

However, it appears that doing this busted the star map's distance calculation, so I'll go back and fix it.Consider that fixed.

I also fixed a bug with vertex buffers that was crashing the…
210 views
Ravuya
September 13, 2007
ZOMG.
Tonight I worked on GUI layout stuff in Iodine (starting to get pretty good), finishing HL2 Episode One (that was pretty quick) and a bit of planning for Novarunner over the next few weeks.

I suspect I'd better get busting on doing the Glow postmortem; it is in thirteen days!

Is there anything in par…
397 views
Ravuya
September 12, 2007
Woo internship
Apparently my report met standards:
Quote:Hello,
This is an email to inform you that your internship report has been graded and
commented. Your report was fine, please find the comments embedded into your
submitted documents, attached to this email. If you have any questions, please
contact me at this…
191 views
Ravuya
September 11, 2007
Learn the hard stuff!
Become a game developer! Or you could not become a game developer. You know, we don't really care. Please sign up for our game course anyway.

Today I did not much, other than rebuild the Propane Injector roadmap (yes, I will eventually get v1.0 out) and working on removing the vestiges of the Lua sc…
185 views
Ravuya
September 10, 2007
Bam!
Here is the spinner with auto-repeat enabled, and the rumours panel with some actual rumours listed.Yawn. I think I might go to bed early.
194 views
Ravuya
September 10, 2007
Oh yeah
I forgot to mention: on Saturday, after I made the entry, I got gambling all hooked up. It works pretty well, but the spinner control you use to enter your bet amount only goes up by one every time you click on it (and you can't hold down the mouse or type in a value).

So I'm going to fix that.

That …
218 views
Ravuya
September 09, 2007
Peh

Peh

I spent a bit of time working on getting AABBs to work for the Geometry class in Iodine; the idea is that you'll be able to shove a bunch of polygons into the Geometry and have it provide the ability to frustum cull as well as render using an index buffer and vertex buffer.

There's a type of Rendera…
281 views
Ravuya
September 08, 2007
Run, you pigeons, it's the bar!
So I implemented the bar because I clearly like to burn out my eyeballs and brain trying to figure out crappy arrangement math.
I now have a way better motivation for implementing the XML resolution-independent GUI in Iodine, because this stuff takes way too much time away from actually implementing…
212 views
Ravuya
September 08, 2007
Button my radio
I got radio buttons working in Novarunner as a pre-run for the shop screen, which will use radio buttons to filter what items will be visible.While you can't see it in the screenshot, the active button does pulse, which makes it easier to see which option is active than the shot lets on.

What's next…
335 views
Ravuya
September 07, 2007
In the future there will be only one letter
Really didn't get up to much today. I did work on drawing a vertex buffer using an index buffer, though, and that works.

I also thought more about writing a generic serializer; this is going to require me to think more about it before I can make a decent stab at it. I think it will be kind of cool, …
256 views
Ravuya
September 06, 2007
Gonna ask again!
I believe I asked this during the initial release of this review, but... does anyone here speak Czech?

It looks like a mostly positive review. [smile]
338 views
Ravuya
September 05, 2007
Untitled
Today will probably be rather light on personal coding, so instead I'm going to talk about Afterglow. But first, Mac fanboyism. Quiet, you. There's always a consequence to getting juicy information.
AppleApple announced new iPods today. I'm tempted to get the iPod Touch since it will probably be hac…
213 views
Ravuya
September 04, 2007
Let's all dance.
Woo woo. I guess I'm going to do another week full of daily entries. This is awesome.
IodineBig achievement here: I finally made a vertex buffer class I'm happy with. Check it out.
Iodine::Renderer::FloatVertexBuffer vb(6, Iodine::Renderer::Vertex2);
vb[0] = 20;
vb[1] = 20;
vb[2] = 60;
vb[3] = 60;
vb[4] =…
366 views
Ravuya
September 03, 2007
Pants!
Today I did a lot of things. It doesn't feel like it, though.
NovarunnerStill trying to work out why my homing bullets are so insane.

I also did a bit of documentation and not much else.
AfterglowI implemented the vertex buffer object today, and are quickly writing up some example applications that us…
206 views
Ravuya
September 02, 2007
Do the ants dance!
Yeah, I got to 1000 revisions! Awesome.
NovarunnerWorking on homing bullets. I got all of the infrastructure and plumbing hooked up, but when I fire them they sort of get close to the enemy and then turn right around and go down.

I think my use of slerping is to blame; when I just use Quaternion::loo…
213 views
Ravuya
September 01, 2007
Don't make me itemize you
So I implemented the data grid control. It was surprisingly easy once I figured out how I was going to emulate the data binding interface from WinForms; the key is obviously a common interface and then a few adapters for whatever arbitrary data I want to display.
It's pretty nice. Now to figure out …
217 views
Ravuya
August 31, 2007
Another car-related journal topic.
Okay, so I got my work term report done last night, but I was too tired to get any game work done.

So I called the GM service centre to see what's up with my car (a 2001 Cavalier VLX sedan) as far as their last diagnosis about "preventative maintenance" on the head gasket.

These are the same techs wh…
358 views
Ravuya
August 30, 2007
Beep beep
I see people with Jeep Patriots all the time with troop-supporting bumper stickers attached. Why hasn't Chrysler made the Dodge Asshole for people like me?
193 views
Ravuya
August 29, 2007
Beach-head established.
I'm afraid updates will be scant this week; I am working on my work term report paper, due on Tuesday. Once that's out of the way, though, I will continue my maintenance and construction of the bar.
Propane InjectorEarlier, I participated in a thread that made me think about how well I'm handling my…
172 views
Ravuya
August 28, 2007
Pop music is not a crime
Anyway, so today I dedicated to fixing several small niggling issues in Novarunner that I had held off until later because they annoyed the hell out of me to fix.

This means that I've killed off the following bugs (at least):
  • Console hooked up
  • Can no longer click through the star map's UI elements to …
249 views
Ravuya
August 27, 2007
I see you
I should probably save this for tomorrow, but SHilbert and I finally got the radar working properly when you're flying upside down and the like.

Additional thanks go to jpetrie, who is also

Link of the moment: Suicide at San Quentin. Chemistry is terrifying.
277 views
Ravuya
August 27, 2007
Where'd you get those spinnaz, G?
If someone can translate the content of the subject line for me, that would be ace, thanks. Being raised on the Queen's English, I don't quite understand your "icy hot gangsters" and other kinds of pseudo-American gaucheness.

That said, I do have some fine spinners. Number spinners. You'll use 'em t…
191 views
Ravuya
August 26, 2007
Scroll me to the moon
Meet my latest RSI-inducing implementation:
This is the scrollable text area required for the 'rumours' component of the bar, as well as certain other locations throughout the game UI. Having planned out the entire space station UI is a big help to me in terms of identifying problem areas -- this wa…
243 views
Ravuya
August 25, 2007
Danger, danger! High voltage!
So I started planning out all of the various panels of Novarunner's space station interface, as well as finishing off Bioshock this morning. I told you guys I'd finish it off and then bust ass on code. [wink]

Right now all I have working is the main menu, but as my sketches become code we'll have so…
277 views
Ravuya
August 24, 2007
Bom!
Surprisingly, I actually got a bit of work done last night between all the Bioshock and sleeping. I'm surprised too.

I'm starting to work up at least a mock interface for the space station stuff; pretty soon* you'll actually be able to buy/sell stuff. But what's more important is that you picky bast…
228 views
Ravuya
August 22, 2007
Weewoooweooo.
As if my unproductivity weren't bad enough, Space Giraffe got released this mornin'. It's pretty awesome, go try it out. Play the tutorial level first, get the hang of scoring well, and then I'll see you on the leaderboards.
284 views
Ravuya
August 21, 2007
Uh oh.
Reading Eberly's 3D Game Engine Design and just started playing the full version of Bioshock.

267 views
Ravuya
August 19, 2007
Forget about the second day
Three bugs off the rack:
  • Energy is no longer taken from your pool to recharge your shield when it is already full,
  • Achievements are now handed out at 100 kills (Dead-Eye)
  • Particle systems are properly deleted
Really not that much else. The dentistry yesterday took a good whack out of my day, and the su…
236 views
Ravuya
August 18, 2007
Good luck, runner. May you find sanctuary.
So I got particle systems working; they emit from a common point with a given spread and are affected by a "gravity" vector you define. I'm using it for explosions and "omg I was hit" sparks when your ship gets hit.

This is probably all I am going to get done this morning, since I am now going to th…
263 views
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