Metaphorical Journeys of Happenstance

Profile
Canada
GDNet, what is best in life?
1,562 comments
2 followers
732 entries
Advertisement
Ravuya
June 02, 2008
Are you degenerate?
So after a bit of fiddling, I implemented the polygon addition mode I wrote about previously. How awesome is that?It still needs a lot of work (like the interface, the ability to texture, etc), but it's actually not that bad. Very cool.
280 views
Ravuya
June 01, 2008
Bitch Go Buy Me A Hot Dog
So I implemented the ability to add vertices, and also worked out how to make a tool for adding polygons on paper. I'll work some more on this later.

Oh, I also got snap to grid implemented. You like snap to grid, don't you?

Link of the Day: Darque Dungeon. Only some of you will get the musical refer…
323 views
Ravuya
May 31, 2008
Editor kludge
I knocked together part of the in-game level editor. Unlike the normal game, the display of the editor is not in 3D. This is for two reasons -- one, I am very lazy and don't want to take the ray-intersection code from the old editor, and two, I think it looks much better to display it in kind of a …
254 views
Ravuya
May 25, 2008
Lay out my UI
So I finished up the UI layout stuff after refactoring the entire HUD stuff and tossing a few thousand lines of code.I'll have more once I implement more layout modes and actual controls.

Here's what that looks like (the colours are randomly assigned for debugging purposes):
"rootPane">
"notRootPa…
279 views
Ravuya
May 23, 2008
What else is in the teaches of peaches?
Since HopeDagger told me the other day to make with the updates, here's one for you: I've been working on the UI system for Afterglow. It takes quite a bit of time to do it properly, but hopefully soon I'll give you some screenshots of the game running with a proper HUD.

It is still crunch time at w…
386 views
Ravuya
May 17, 2008
All I wanted was a Pepsi.
I added mouse control back into Afterglow and now you can look around while moving. It doesn't feel as good as the older game did, so I'll need to do some refining on the controls.

What's next? Unfortunately, probably not much for awhile as I have to fix up my previous term paper. I'll be doing that…
283 views
Ravuya
May 14, 2008
Heads-Up Pork
I've been working on the UI manager for Afterglow. Unlike Novarunner, you won't position everything in a UI manually, but hand it to a layout manager (similarly to WPF).

Hopefully, this means I can define a UI in data and quickly iterate on it. I'll put up some screenshots once I write the rendering…
257 views
Ravuya
May 12, 2008
Rubbin's racin'.
This took way too much forethought but now you can rub up against walls like in the original Glow. Maybe soon you'll see some actual game content.
I doubt it, though, we're still in crunch time. I'll work as much as I can, but I'm doing this entry during a quick compile break.

It's worth telling peop…
363 views
Ravuya
May 08, 2008
Progress update.
I have collision detection working, but I have to do some vector projection before you can slide along walls like in the original Glow.

I was also drawing up the final specs for the UI system, and it should be pretty nice.

More later.
285 views
Ravuya
May 05, 2008
I'm not dead.
I'm just finishing up this hilariously stupid work term report for this semester. After that's taken care of, I should be able to give you guys a screenshot of the collision detection work I've been doing.

Also, go see Iron Man. If you don't, nobody will love you.
267 views
Ravuya
April 28, 2008
Obligatory screenshot
Here's a screenshot of two 'rooms' coexisting.As for the car hunt, I've narrowed it down to a 2009 Lancer or a 2008/09 Impreza (used versions of both are completely open to purchase, provided I can find 'em). Anyone got any experience with either machine? I've talked to owners of both, and naturall…
365 views
Ravuya
April 28, 2008
Mini-update
Just so it doesn't seem like I fell off the face of the planet, I added a second room to the Afterglow map and have been working on collision.

I'm really happy that it worked the first time I added another room! Usually when I go from "one of something" to more than one of something, it breaks. Not …
282 views
Ravuya
April 22, 2008
Wall textures!
I have textures on my wall. They also tile (and stretch kind of inappropriately; needs a bit more work).
240 views
Ravuya
April 21, 2008
Map juice
So yesterday I wrote all of the code to finally finish the whole map loading, compiling and rendering step. It even does normals!

I don't have any textures set on it (though they work, I need to fix it a bit before I can get it the way I want), nor do I have the normals and lighting configured prope…
271 views
Ravuya
April 20, 2008
Yuck!
Working a bit on rebuilding my map stuff. I really should've never written it the way I did in the first place. Never fear, though -- once this is done, one of the major obstacles in the project plan will be out of the way and I can start generating sexy screenshots instead of tearing out the guts …
274 views
Ravuya
April 15, 2008
Take Me Down to the Paradise City
Yeah, so, I didn't actually get any real work done yesterday.

Helping out "just a little" with house renovations suck.

To compensate, here's something going really fast.
286 views
Ravuya
April 14, 2008
Productivity
I did a bit of work on the camera system to make it smoother, and also returned the sprite system to the way it was in Glow.

The next big task is to take the map editor's internal code and transfer it to the game; this means making the map serializable. Then I have to load it in the game into vertex…
332 views
Ravuya
April 10, 2008
Look!
A character animating, just like I promised.

Unfortunately, the camera isn't quite working at the time, and there seems to be some nasty sampling issues going on with that sprite, but it shows that my entire actor infrastructure is up and running, which means that it's only a matter of time before I…
455 views
Ravuya
April 07, 2008
Presumably weekly update
I'm still working on the rendering system, so that I can get something up on screen. Initially I assumed I would just write a series of nasty hacks, but then I decided I didn't want to unwind all of those hacks like I did with Novarunner and still end up with a lot of junk.

Probably by the end of th…
276 views
Ravuya
April 01, 2008
Animate!
I've been doing a bit of work on the animation system and the bugfix list to make sure everything is up to date. It seems that some spambots have registered on the bug tracker, so I temporarily disabled signups. If you want to report things that are wrong with my software, let me know and I'll rig …
368 views
Ravuya
March 31, 2008
An Open Letter to People on My Commute
Dear Retards,

Please jump down to the section that relates to you. However, if this letter targets you, you are too big of a degenerate mouth breathing shitcock to be able to read. So have your state-appointed handler read it to you after strapping your hockey helmet and mouthguard on so you don't b…
367 views
Ravuya
March 30, 2008
Serializator.
I've been working on a representation-independent serializer. The first task was to develop a way to go from XML to the serialization tree.

I build up a TinyXML serialization tree, then convert it over to my native representation recursively. It's incredibly slick, although I worry about performance…
314 views
Ravuya
March 28, 2008
Handle my messages, knave
I've been working on the message handling component. It's weird, because it sort of breaks componentization by requiring you to pass all of the Actor's components to it. Why not just write a convenience method? I'm not quite sure.

Anyway, once that's done and dusted I can make the actors run around …
294 views
Ravuya
March 21, 2008
Components
Seeing as almost everyone else seems to be getting juicy front-page love, I figure I should start posting in this thing again.

Unfortunately, I have no pretty screenshots as I'm still working on the infrastructure for Afterglow. I started work on the component system today, and ended up with a few r…
370 views
Ravuya
March 14, 2008
Nice assets.
Still working on the asset system (I can load sprites!) so pretty soon I'll actually have something.

I have to drag the map code over from the level editor, and then work up my motivation to proceed again. I think my burnout is lifting, but it wasn't exactly at a small personal cost. But nobody care…
265 views
Ravuya
March 11, 2008
Woop.
Went to a Microsoft .NET event today -- got some free stuff, although the content was mostly either stuff I'd already heard about VS2008 or web stuff I don't really care about. I expected them to go over Silverlight.

I did run into Moe and Tape_Worm, though, and they're always nice to be around.

Afte…
323 views
Ravuya
March 10, 2008
Work work, worky work.
I did a bit of work on asset management and game loop functionality in Afterglow today. In lieu of an in-game screenshot, I hit a fairly large achievement:
353 views
Ravuya
March 08, 2008
NEEEEEEED INPUT.
I've been doing a bit of work on the input management, and also going back and refining some of the older functionality I put in.

If you want a screenshot, I can provide one, certainly, but it doesn't seem like anything you'd care about at the moment.
275 views
Ravuya
March 02, 2008
Progress (small) (2)
I worked a bit on the console layer for Afterglow today. It might not sound impressive, and that's because it isn't.

Later I'll get back to drawing maps and shooting stuff. Can't wait to make some real traction on this.

If you're looking for progress, why aren't you already over at Steve's journal tr…
271 views
Ravuya
February 28, 2008
Core function
I've been doing stuff off and on. I've been helping out Run_The_Shadows with his latest bit of misery, and faffing about with the console system for Afterglow.

Gerrymandering is a worse crime than murder. Politicians who wield it for political gain are simply guilty of treason.
292 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement