Metaphorical Journeys of Happenstance

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GDNet, what is best in life?
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Ravuya
February 25, 2008
Humble beginnings.
I've got a game layer up and running now. Right now all it does is show off my fonts and my new fabulous rounded-rect GUI element. Tomorrow I'm going to implement the game console so you can punch in messages to the rest of the game and install graphs to the various render queues.

Eventually I'll st…
310 views
Ravuya
February 24, 2008
Yeah, that's the wrestling name, ha!
So, I haven't updated my journal in approximately four or five geologic eras. This is mostly because I've been fighting with Novarunner and then self-medicating the resulting rage with other videogames.

First off, I'm not going to finish Novarunner. The basic play control is just not that much fun. …
392 views
Ravuya
February 04, 2008
Sometimes I drive so I can be alone
So I bought a 400GB Seagate 7200.10 SATA drive. "Great," says me, "This should work fine."

So I take apart my machine, reorganize all the disks, refold the cables, clean off all the contacts and unwire and rewire everything.

Power up, life is good. Wait, no it isn't. My SATA controller won't find the…
429 views
Ravuya
February 04, 2008
Thanks for everything
I've been putting Novarunner on hold for triage purposes -- I've got a big piece of paper on my desk right now that's showing all the various tickets and fixes I have to make to actually release the game -- that is, after I make it fun, which might be impossible.

On the plus side, it results in a lo…
284 views
Ravuya
February 03, 2008
Vaudeville
Glow 1.3 is on the showcase now, hurrah.

Hopefully everyone who's been linking to the game has just been linking to my site as opposed to mirroring the game locally. It would be a royal pain learning Japanese to go ask my legion of loyal Mac-using Japanese fans (~300 downloads) to update their mirro…
459 views
Ravuya
February 01, 2008
Faff. Faff! Faaafff. Flail.
Hopefully everyone's enjoyed Glow 1.3 at least once. I think it brings the game much closer to my intended experience, although it does make survival mode awfully easy.

I've been flailing around for a bit. Waiting back on some more intensive playtest experiences with Novarunner to see if the whole e…
337 views
Ravuya
January 31, 2008
It's Loose!
I flipped the switch on my website and Glow 1.3 is live. Hopefully it doesn't blow up horribly for everybody, but you guys tested it vigorously, right?

I'll put it up on the Showcase later.
314 views
Ravuya
January 28, 2008
Beta
Here you gents and lasses go:
Beta (~7MB)It's Win32 only at the moment, but that's because I need to get that platform inspected most clearly.

I appreciate your testing capabilities; if it explodes on you, please upload the stderr/stdout files. There's a BetaReadme.html that should explain a lot of t…
503 views
Ravuya
January 28, 2008
Cold day diary
In a strange twist of fate, I'm going to write about my day in this spot. I know you are all sick and tired of seeing people write about themselves, so I'll be brief.

Those of you in the know know that today was probably about -40'C with windchill. Despite what dcosborn says, today was not a good da…
292 views
Ravuya
January 28, 2008
Heel-toe
I'm doing a bit of work in preparation for pushing out something resembling a beta Windows version soon.

I want to try and tie down a lot of the loose-roaming issues with content, so I went kind of nuts and added a bunch of commodity items, a new class of NPC (merchants) and updated the readme file …
292 views
Ravuya
January 27, 2008
Torque meter
Doing a bit of small work here and there to clean off the remaining bugs list for Novarunner.

One thing I noted is that the "impulse thruster" totally didn't work out, for the player or the AI. So it's still in there, but it's not accessible from the front-end. I'll give instructions for enabling it…
300 views
Ravuya
January 25, 2008
Giblets that melt in your mouth
Now when ships are actually destroyed, not just disabled, they erupt into piles of (currently untextured) shrapnel.They also rotate gently in space and fade away. It adds a much needed bit of awesome to the proceedings.
300 views
Ravuya
January 25, 2008
Mrr mrr mrr mrr.
I haven't been doing anything, so instead you guys should go make some bacon vodak, drink it, and pretend my blog has awesome status updates.

I'll add some more content and maybe work on the front-end menu (input reconfiguration) tonight.
310 views
Ravuya
January 22, 2008
Incremental.
Little fixes make the world go round.

The star map now highlights those star systems where you have an outstanding quest; additionally, some of the little hinkiness with the star jump vignette is fixed now.

I actually got jumped by a pair of space pirates trying to debug the second issue. I really ne…
287 views
Ravuya
January 20, 2008
Make a mess, clean it up. Make a mess, clean it up
Kudos to anyone who can get the reference.

Figured I'd pop in for an extra-short entry to point out that the Afterglow level editor can delete vertices and polygons, and also switch between "grid aligned" and "non-grid aligned" modes. Sweet.

Right now, it can only place vertices, but soon placing pol…
243 views
Ravuya
January 20, 2008
Death becomes you!
Considering the wealth of savage weaponry available in the Novarunner universe, it's a huge surprise that death hasn't been better managed before now.

The player can now die and respawn (at a cost of 25% of your on-hand bucks for the tow).
Also, pirates are much more vicious now; they attack you from…
350 views
Ravuya
January 17, 2008
Toggler!
So I implemented some stuff to automatically put together a form for me so I can handle the massive amounts of toggles that the game exposes.

Right now, there's two. Presumably I should've thought more about this before I started implementing it.
Anyway, it's there and it's easy for me to modify. [gr…
303 views
Ravuya
January 16, 2008
You'd hit it.
So a few modifications to Novarunner last night: added some more content, fixed up a bug with the pirate response, and tightened the controls up.

I suspect I'm going to need to spend some more time taking care of edge cases; just blitting around from system to system exposed quite a few little nasty…
247 views
Ravuya
January 15, 2008
Thank you for coming out tonight!
So today is Macworld. Hopefully Papa Jobs gives us some juicy razor-thin laptops. Edit: He did! But I won't buy one for awhile, if ever.

Some people appeared to worry about the previous entry; I'm still working on Novarunner and I'll try to make it better. Last night I was adding a bit of content.Ra…
286 views
Ravuya
January 14, 2008
Master of my domain.
I forgot that I got paid for the time I took off during the holidays, so I spent a bit of that extra gold on registering a domain.

Check it out!

It's kind of neat to have a domain and all. I feel like a first-class citizen of the Internets, although I suspect I should probably launch some misspelled …
313 views
Ravuya
January 11, 2008
Glow 1.3 RC2
Thanks for testing the previous versions. Hopefully this one is it.

Mac version
Windows installer

Things that should be fixed in this version from the previous release candidate:
  • Guys with X1300-X1950 cards should be able to play again. I burned two days trying to make the texture_rectangle renderpath …
345 views
Ravuya
January 08, 2008
It's here!
I missed working on Glow.

Here is the pre-release version of Glow 1.3. Before I go live with it, I'd like people to check stuff.

I've tested it on ATI on OS X and NVidia on Windows XP, so having people check that for me would be tops. I'd also like to see people playing their way through the game aga…
638 views
Ravuya
January 08, 2008
Natalie and Effie in the Park
Novarunner progress continues apace. One thing I've done is write a simple command-line application for generating star systems, so I've started to produce actual content. I'm tempted to place a super-expensive, incredibly-long-distance engine in one of the distant systems, and then place an easter…
503 views
Ravuya
January 06, 2008
Vote Kucinich
So I fixed a bunch of bugs today. The most visible one is that the star jump vignette is finally in its proper spot. Here we are flying to the moon, where we can play among the stars, and see what high-velocity flechette weapons do to people on Jupiter and Mars.
The other visible improvement is that…
310 views
Ravuya
January 04, 2008
This is what our music is about
I didn't get any work done last night, but I did finish the internship report.

So instead of a work report, what I'm going to do instead is give you all an interesting lecture about life.

In 1976, I was working as a delivery boy for a large Chinese restaurant in town, and I had yet to really notice m…
246 views
Ravuya
January 03, 2008
Bork bork
Not much in the way of updates yesterday, I've been working on my term report. I did spend a bit of time working on the Afterglow editor, so I can detect concave polygons and prevent tesselation.

Probably something tonight after I'm done with my work term report.
286 views
Ravuya
January 02, 2008
Blurp.
I did actually a surprising amount of work today. It sure doesn't feel like much, but it was.
WebsiteI set up a test instance of Drupal and was fiddling around with it. The end result is that I made a module that more or less duplicates the functionality of my existing "game description" pages on my…
302 views
Ravuya
December 30, 2007
Of PSPs and Pi
So I finally got custom firmware installed on my PSP slim -- I'm surprised it took me so long (a whole five days, including waiting for my battery to arrive). [wink] Here is how I did it, in case you also have a PSP and want to install firmware on it, but don't want to go Googling through half-comp…
339 views
Ravuya
December 30, 2007
Hrm.
After I posted my previous sad rant, I spent a bit of time making the game nicer.

One thing that's bothered me is switching between targets; it's hard to know who you have selected and why. At the risk of offending AnonymousPosterChild further, I added another GUI overlay.


Additionally, NPCs who are …
314 views
Ravuya
December 28, 2007
Novarunner's Home Videos II
">Here is a YouTube clip of the current build, because HopeDagger asked for it. I've actually made a few fixes since then to the HUD, but nothing that you'll really notice.

Interesting features:
  • Note how utterly uncontrollable this game is, even after I've been working on it for nearly a year and …
482 views
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