Welcome new authors Burnt Dragon, dsm1891 and Juliean!
Week of Awesome Participants
- ryan20fun's Journal of Rasterisation
- RenegadeNinjaNL's Journal
- Eck's Journal - Still Flying
- Xaer0's Journal
- The Week of Awesome II: Thaumaturge
- The week of awesome II - shadowisadog
And some advice from Orymus3. I have some old yet good advice to participants as well.
Project Updates
- Robot University -- a 2D DirectX Puzzle - puz's latest update to his hexadecagon maze software is to allow you to print out the generated maze, and is looking to see if people can do so on their printers.
- Island Troll Tribes - zebrakiller introduces you to the game's first playable character, the Hunter
- Sporniket's log - Game programming while having a busy life - Sporniket has some basic game functionality in, and shows some new screenshots
- A Keyboard and the Truth - EDI has a new company logo and updates on Revel Immortal
- Caveman - Norman Barrows has implemented the raypicking code he posted last week into his game for a real world example, and has also posted code for his party member AI
- et1337 makes games - et1337 is still bogged down in contract work but still takes some time to show off what he's been working on
- cyberspace009's Journal - cyberspace009 assures us he isn't dead, outlines some plans for moving forward
- Riuthamus's Freelance - riuthamus shares an updated alpha screenshot of a room interior for his project
- Gregory's Development Journal - Gregory Cheyney discusses the use of variable types in his RPG maker
Game Dev Stuffs
- There is no escape from the Washu - Washu has covered SlimGen in previous entries and now addresses the question "just how much of a difference can using SlimGen make?"
- Gamieon's Journal - Gamieon has a great write up on his experience getting some soccer AI working in Unreal Engine, along with source code, references and video of it in action
- My Journal - Lysergide has started a series of articles on extending the Unity editor, starting with creating menu items
- Gregory's Development Journal - Gregory Cheyney invites you to share your thoughts on whether "solo development" is ever a literal term, or mostly figurative
- The Bag of Holding - ApochPiQ offers up "A Quick Introduction to Sampler-Based Profiling"
Other Stuffs
- Blue stain - alfith has some more cool papercraft projects to share!
Man, tracking the project updates will be rough, luckily its only for one week!