Weekend Reading: Tales from Journal Land

posted in Gaiiden's Scroll
Published September 24, 2014
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I'm working a fireworks show this weekend but I played it smart and planned ahead, tracking new entries as the week went on. Didn't want to leave all the new Week of Awesome journalers hanging. So then, here are your entries from 9/20 - 9/26

Week of Awesome Participants
And some advice from Orymus3. I have some old yet good advice to participants as well. JTippets didn't say you couldn't steal his idea...

Project Updates

  • Journal of Aardvajk - Aardvajk has a new screenshot and video as he talks about the mechanics and implementation of grappling
  • Merry Prankster Games - gdunbar has put out the call for beta testers to thrash Temple of the Abyssal Winds' iPad edition
  • Caveman - Norman Barrows continues work on the game's AI, refactoring the land animal behavior
  • Too idiot to make it, too idiot to quit. - desdemian is hunkering down beneath a looming IGF deadline and finds his game doesn't playtest well
  • A Keyboard and the Truth - EDI has made a new pre-release available for those that want a peek of the upcoming new release for Revel Immortal
  • slayemin's Journal - slayemin gives us a peek at his project's prototype via images of the dynamic day/nite transition
  • newtechnology's Journal - newtechnology is looking for feedback on a video showing a scene from his new game for Android
  • Undergroundies Projects - Undergroundies has art and info for the new project that was started last month, a combat-drive sci-fi fantasy shooter
  • Magpie - liquiddark introduces us to his new company Perfect Minute Games, which aims to provide focused, tight gameplay for shorter sessions
  • Blue stain - alfith shares his latest game project prototype, a space shooter
  • What, How and Why I do it - Migi0027 has an early look at his implementation of light propagation volumes, including a simple error that tripped him up initially

Game Dev Stuffs

  • dustArtemis ECS Framework - TheChubu has been silent, but not idle. He gets us caught up on additions to dustArtemis, a fork of Artemis Entity System
  • Smithy's old bag of tools - eppo shows off the results of his initial rewrite of his CSG tool, just as good looking as before if not better
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