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Latest Updates
Developer Journal - 2 hours, 56 minutes ago
What the @#$% is wrong with Microsoft - By Washu
Have you seen the new UI for the next version of Visual Studio 11? No? Go take a look, then come back.Terrible isn’t it? Makes you wonder just what the heck they were thinking when they were design...
Status Update - 7 hours, 31 seconds ago
owiley
Hey fam
Developer Journal - 7 hours, 6 minutes ago
Vaerydian: QuadTrees, AI Animation, Interactions, and HPs - By Net Gnome
I've made some good progress since earlier in the week. I spent most of my time over the past few days thinking up how i wanted to modularize things before i dove in to implementing these new f...
Status Update - 7 hours, 16 minutes ago
hr_rabe
Game Developers Diary 2: The world is alive with the sound of OpenAL http://t.co/So5L0dgV
Status Update - 17 hours, 54 minutes ago
DarklyDreaming
Balancing game development stuff with marketing and web development is... hard! Much harder than I thought it'd be!
Status Update - 1 day, 8 hours ago
LeeGZP
Few I'm tired got to find the equipment for 3D broadcasting...got to keep pushing
Status Update - 1 day, 15 hours ago
ZBethel
I'm pretty sure I've seen over a hundred of those stupid "What society thinks I do..." memes on my facebook wall just in the past two weeks. Okay guys, it was funny the first couple times! Let's move on please.
Developer Journal - 2 days, 47 minutes ago
Nothing dev about it - Taking care of your self - By freeworld
Pitter patter goes the heart. Something I forget so often, and I've noticed it amongst my peers. Not taking care of my self, no I'm not talking about that you perv. I find my self so caught...
Developer Journal - 2 days, 15 hours ago
Derivative Noise - By JTippetts
The other day I was skimming through the forums and I stumbled across this post concerning reading material about noise functions. That subject being near and dear to my heart, and one of my proje...
Status Update - 2 days, 17 hours ago
afliii
>=[] this art hw is kicking my butt!
Developer Journal - 3 days, 3 hours ago
Care for a drink, hero? - More art previews from AdventureFar - By Servant of the Lord
With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.I have a habit of, when stuck on code or between compile ti...
Status Update - 3 days, 10 hours ago
ZBethel
I get to intern for Pixar this summer! :)
Developer Journal - 3 days, 15 hours ago
How Generic is "Generic"? - By Greg_B
I wanted to make my game code seperate from the generic engine code. The first Idea I had was to have a completely generic engine system which I could use to load any one of a set of games which I...
Status Update - 3 days, 21 hours ago
owiley
man time to go to work
Status Update - 4 days, 3 hours ago
Servant of the Lord
My dog: "Hey, what's outside right now? Oh, hello Mr Skunk... trespassing on my territory are yah? Well, we''ll see about... Yargh! My eyes! What the crap just happened?!"
Developer Journal - 4 days, 4 hours ago
vortxGE 2.0 : Design - By Lee Stripp
I'm taking 2 weeks off coding to read more books and figure out what my first tech demo should look like. Pure tech or Location design, its funny but I'm finding this to be the hardest par...
Status Update - 4 days, 6 hours ago
afliii
Should I enroll in this honors program? I have Broken Limits, work, wife and kids... Do I take more for a grater opourtinity or do I settle and take it slow?
Status Update - 4 days, 7 hours ago
owiley
man time to go to work
Status Update - 4 days, 7 hours ago
nife87
Stroustrup: Compilers don't know that fclose must follow fopen. Compilers don't read manuals. Many programmers don't read manuals...
Developer Journal - 4 days, 15 hours ago
So much to code, where to start? - By Greg_B
As I look through the forum post here I often see a questions along the lines of "I have an awesome game idea but don't know how to program. What language should I learn?" Those of us...
Developer Journal - 4 days, 15 hours ago
Vaerydian: Bouncy Blasters - By Net Gnome
Another quickie update. I spent about 30 minutes this morning and enabled my projectiles to respond to collisions. I'm loving this ECS Framework on how easy it made this. Just added some proper...
Status Update - 4 days, 22 hours ago
ChaoSXDemon
HAPPY NEW YEAR everyone
Developer Journal - 4 days, 23 hours ago
Epoch: Structure definitions get an overhaul - By ApochPiQ
Instead of working on changing variable initialization syntax (which is hard) I decided to make structures work again in the R12 compiler, which turned out to be more or less just as hard.The resul...
Developer Journal - 5 days, 6 hours ago
Vaerydian: Lord Lard's Blasters - By Net Gnome
I've got a quickie journal here today. Inspired some by Mojang's, Oxeye's, and Wolfire's 60 hour charity Mojam for http://www.humblebundle.com I worked on adding in a projectile sy...
Status Update - 5 days, 6 hours ago
afliii
Since I started playing Words w.Friends I won every game (little more than 10) until the person who taught me to play beat me.. She stomped out my fire.. Good job Gina Gonzales Chapman


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