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Game Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 hour, 58 minutes ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 8 hours, 7 minutes ago
Trees! - And that's about it - By Migi0027 (肉)
This isn't really a new big update, just me talking a bit and showing some pictures. http://public.gamedev5.net//public/style_emoticons/default/smile.png Well, as the title suggests I wanted to pla...
Developer Journal - 13 hours, 31 minutes ago
Asset Management! - By ObsidianBlk
It's been quite some time since I last posted on this site. In fact, so much time has past that I figured it's better to start a new journal than to continue the old one.I've been getting back into...
Developer Journal - 20 hours, 52 minutes ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 1 day, 1 hour ago
Moving slowly - By CulDeVu
Hola and all that jazz.So I've decided that I'm officially friendzoning OpenGL.I really want to like OpenGL. I really do. However, after everything we've been through, after both of us seeing each...
Developer Journal - 1 day, 4 hours ago
Using STL Algorithms - By Jason Z
I have a small confession to make: I have very rarely used STL algorithms, even though I know I should. There is lots of really great reasons why I should, there top C++ developers out there that...
Developer Journal - 1 day, 10 hours ago
Finally back to where I was - By Gooey
I have finally got it all sorted and im back to where I was with the game I have text, My roos follow me and all my textures are there! I had a few bumps in the road with the text rendering I was i...
Developer Journal - 1 day, 15 hours ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. I would show off some video but we have been busying converting everything...
Developer Journal - 1 day, 16 hours ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. Here are some screenshots of the game post contest:With Unity 4.6 (last wee...
Developer Journal - 1 day, 16 hours ago
TotAW PR Tour - By gdunbar
Of interest only to me? Maybe, but this post tracks the places I've announced Temple of the Abyssal Winds. I'll update as I continue announcing.MPG dev blog: http://www.gamedev.net/blog/717/entry-2...
Developer Journal - 2 days, 8 hours ago
Temple of the Abyssal Winds Released! - By gdunbar
Temple of the Abyssal Winds is now available, for iPad and Windows!http://youtu.be/7U-mNJy-sW4 "Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssa...
Developer Journal - 2 days, 13 hours ago
/cast Resurrect HeightMapEditor - By JTippetts
A short while ago (translation: 10 years) I had been working on a heightmap editor for a game project I was working on. Like most of my projects, it fell by the wayside. I haven't really had time...
Developer Journal - 2 days, 14 hours ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
Hi everyone!So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and li...
Developer Journal - 2 days, 18 hours ago
Who Is Springtrap From Five Nights At Freddy's ? - By Code Fox
The game "5 Nights At Freddy's 3 " hasn't been out a full day yet, and already there is speculation on who the animatronic "Springtrap" is.One of the most popular theories is that he the only anima...
Developer Journal - 3 days, 16 minutes ago
Small break, but back to work - By JD_Rushing
I took a break due to work being hectic and everyone seeming to get sick. I added alpha blending and I have working armatures and working on the keyframes to create animations.
Developer Journal - 3 days, 5 hours ago
Entering GitHub - By Trevor Williams
Found a bit of motivation and started working again with some real intent. The result, I have some actual code - as opposed to the fun filled hilarity I was playing with last week - I plan to comm...
Developer Journal - 3 days, 9 hours ago
Generic Planning Post #1 - By CC Ricers
This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to do.Project SeedWorld is still ongoing as a voxel e...
Developer Journal - 3 days, 11 hours ago
Devlog #17: The Livestream - By Michael Grand
Over the last month we've had fun doing the livestream. We made new friends and everyone had a great time during this month-long experiment.After a month of livestreaming, we've discovered that we...
Developer Journal - 3 days, 21 hours ago
A simple OpenDDL-Parser - By Kimmi
I started to work on a simple OpenDDL-parser. This will be used in the Asset-Importer-Library for the OpenGEX-importer, which I am currently working on. You can find it here:https://github.com/kimk...
Developer Journal - 4 days, 8 hours ago
Alpha release delivered - By cozzie
Hi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...
Developer Journal - 5 days, 7 hours ago
Color Grading! - Yay - By Migi0027 (肉)
Another entry! http://public.gamedev5.net//public/style_emoticons/default/tongue.png So something I never got a basic implementation of was color grading, so today I decided to get a rough implemen...
Developer Journal - 5 days, 15 hours ago
Disaster Strikes - By Gooey
I had just finished writing my text renderer and sorting out the last of the movement for my roos when bang hard drive failure. It was only that morning I said that I needed to back up my work and...
Developer Journal - 5 days, 18 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 5 days, 20 hours ago
Startup Settings SQLite3 Databased - By Trevor Williams
Alright, so...One goal of my development is to allow the player as much control over their use of the game as possible. With that in mind, I allow window resizing, window movement, key remapping,...
Developer Journal - 6 days, 3 hours ago
Screenshot Saturday 213 - By et1337
It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!http://et1337.com...


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