General Programming
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Latest Articles
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Producer Consumer Using Double Queues
By Ram Mohan Raja |
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JIRA: Programming Workflows
By Jobin Kuruvilla |
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.NET Generics 4.0: Container Patterns and Best Practices
By Sudipta Mukherjee |
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Sedge: An Automated Error Reporting Tool
By Andrei Marukovich |
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Inter-Process Communication (IPC) Introduction and Sample Code (.net)
By All-In-One Code Framework |
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Parallel programming in .NET - Internals
By Manabendra Roy (Manab) |
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TortoiseSVN: Revision Graphs
By Lesley A. Harrison |
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Working with Revision Logs in TortoiseSVN
By Lesley A. Harrison |
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TortoiseSVN: Getting Started
By Lesley A. Harrison |
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Owl's Programming Snippets
By Damian Paz |
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Latest Updates
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| Developer Journal - 2 hours, 57 minutes ago What the @#$% is wrong with Microsoft - By Washu Have you seen the new UI for the next version of Visual Studio 11? No? Go take a look, then come back.Terrible isn’t it? Makes you wonder just what the heck they were thinking when they were design... |
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| Developer Journal - 7 hours, 7 minutes ago Vaerydian: QuadTrees, AI Animation, Interactions, and HPs - By Net Gnome I've made some good progress since earlier in the week. I spent most of my time over the past few days thinking up how i wanted to modularize things before i dove in to implementing these new f... |
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| Developer Journal - 23 hours, 29 minutes ago A C64 Game - Step 43 - By Endurion And another two new enemies, Frankenstein's monster and a slime. Frankenstein's monster behaves very much like zombies, but is a bit stronger.;----------------------------------------------... |
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| Status Update - 1 day, 21 hours ago Nyxenon fark, my past two girlfriends have ended up being lesbians. I think something is wrong with me XD |
| Status Update - 2 days, 6 hours ago Digitalfragment Your profile image looks like mine :) You know, idea. |
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| Developer Journal - 2 days, 9 hours ago 3D platformer continues - By Aardvajk So the mess in the picture above actually marks some pretty sterling progress on my 3D platformer. You are looking at a cubic tile-based map along with a bunch of moving blocks and a controllable... |
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| Developer Journal - 2 days, 15 hours ago Derivative Noise - By JTippetts The other day I was skimming through the forums and I stumbled across this post concerning reading material about noise functions. That subject being near and dear to my heart, and one of my proje... |
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| Status Update - 2 days, 23 hours ago Promit Facebook cannot possibly employ any photographers, with how bad their image display is. And this is the NEW improved photo viewing interface, no less. |
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| Developer Journal - 3 days, 3 hours ago Care for a drink, hero? - More art previews from AdventureFar - By Servant of the Lord With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.I have a habit of, when stuck on code or between compile ti... |
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| Status Update - 4 days, 3 hours ago Servant of the Lord My dog: "Hey, what's outside right now? Oh, hello Mr Skunk... trespassing on my territory are yah? Well, we''ll see about... Yargh! My eyes! What the crap just happened?!" |
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| Developer Journal - 4 days, 15 hours ago Vaerydian: Bouncy Blasters - By Net Gnome Another quickie update. I spent about 30 minutes this morning and enabled my projectiles to respond to collisions. I'm loving this ECS Framework on how easy it made this. Just added some proper... |
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| Status Update - 4 days, 20 hours ago Promit People who are anti-gay or anti-choice today will be remebered the same way as the pro-segregation people of the fifties. I just hope it happens quickly. |
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| Developer Journal - 4 days, 23 hours ago Epoch: Structure definitions get an overhaul - By ApochPiQ Instead of working on changing variable initialization syntax (which is hard) I decided to make structures work again in the R12 compiler, which turned out to be more or less just as hard.The resul... |
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| Developer Journal - 5 days, 6 hours ago Vaerydian: Lord Lard's Blasters - By Net Gnome I've got a quickie journal here today. Inspired some by Mojang's, Oxeye's, and Wolfire's 60 hour charity Mojam for http://www.humblebundle.com I worked on adding in a projectile sy... |
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| Developer Journal - 5 days, 16 hours ago 3D Platformer - By Aardvajk So I saw an advert for Super Mario 3D on the 3DS on TV the other day and I thought to myself, wouldn't it be nice to just stop worrying about complicated physics for a bit and just write a pla... |
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| Developer Journal - 6 days, 4 hours ago AdventureFar - Input system - By Servant of the Lord <<< Note: This journal entry contains no pictures, just code-related talk - and not even interesting code talk. >>> <<< You probably don't want to read this... |
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| Developer Journal - 6 days, 10 hours ago Raster-to-Vector plus not bitching about significant whitespace - By jwezorek So this weekend I learned Python and implemented a basic raster to vector converter in it. It converts whatever file formats the Python PIL module supports to SVG.Here’s the little guys from Joust... |
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| Status Update - 1 week, 39 minutes ago Promit Apparently in Facebook world, "close friend" means "obsessively stalk". |
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| Status Update - 1 week, 7 hours ago davepermen Waiting for Moguai (Eingecheckt bei Borderline) http://t.co/ZlJyiVTP |
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| Developer Journal - 1 week, 17 hours ago Gentlemen... BEHOLD! - By ApochPiQ I give you Epoch, now with a much better function definition syntax://// FUNCTIONS.EPOCH//// Compiler test for higher-order functions//entrypoint :{ apply("test", debugwritestring) debugw... |
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| Developer Journal - 1 week, 23 hours ago A C64 Game - Step 42 - By Endurion So after a break last week we carry on. There were even more enemy sprites created, so here we go. New are the floating ghost and the fly. The floating ghost is homing in on the player, but current... |
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| Status Update - 1 week, 1 day ago Servant of the Lord Working on AdventureFar's input management system. I want to support gamepads and keyboards... and maybe eventually iPad, Android, or Win7 tablets. It's coming along well. |
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| Developer Journal - 1 week, 2 days ago NomenRationarium - A tool for organizing character and area names - By Servant of the Lord NomenRationarium is a tool I've made for my own usages, and the usage of my siblings. Despite us all working on different projects in different mediums (One writing a book, another writing a ma... |
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| Status Update - 1 week, 3 days ago Jhon Qiki 这是一场有组织有预谋,赤裸裸的黑恶行径 :) |
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| Status Update - 1 week, 4 days ago jonbonazza Considering dropping Netflix in favor of Hulu... |



















