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Latest Updates
Developer Journal - 2 hours, 57 minutes ago
What the @#$% is wrong with Microsoft - By Washu
Have you seen the new UI for the next version of Visual Studio 11? No? Go take a look, then come back.Terrible isn’t it? Makes you wonder just what the heck they were thinking when they were design...
Developer Journal - 7 hours, 7 minutes ago
Vaerydian: QuadTrees, AI Animation, Interactions, and HPs - By Net Gnome
I've made some good progress since earlier in the week. I spent most of my time over the past few days thinking up how i wanted to modularize things before i dove in to implementing these new f...
Developer Journal - 23 hours, 29 minutes ago
A C64 Game - Step 43 - By Endurion
And another two new enemies, Frankenstein's monster and a slime. Frankenstein's monster behaves very much like zombies, but is a bit stronger.;----------------------------------------------...
Status Update - 1 day, 21 hours ago
Nyxenon
fark, my past two girlfriends have ended up being lesbians. I think something is wrong with me XD
Status Update - 2 days, 6 hours ago
Digitalfragment
Your profile image looks like mine :) You know, idea.
Developer Journal - 2 days, 9 hours ago
3D platformer continues - By Aardvajk
So the mess in the picture above actually marks some pretty sterling progress on my 3D platformer. You are looking at a cubic tile-based map along with a bunch of moving blocks and a controllable...
Developer Journal - 2 days, 15 hours ago
Derivative Noise - By JTippetts
The other day I was skimming through the forums and I stumbled across this post concerning reading material about noise functions. That subject being near and dear to my heart, and one of my proje...
Status Update - 2 days, 23 hours ago
Promit
Facebook cannot possibly employ any photographers, with how bad their image display is. And this is the NEW improved photo viewing interface, no less.
Developer Journal - 3 days, 3 hours ago
Care for a drink, hero? - More art previews from AdventureFar - By Servant of the Lord
With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.I have a habit of, when stuck on code or between compile ti...
Status Update - 4 days, 3 hours ago
Servant of the Lord
My dog: "Hey, what's outside right now? Oh, hello Mr Skunk... trespassing on my territory are yah? Well, we''ll see about... Yargh! My eyes! What the crap just happened?!"
Developer Journal - 4 days, 15 hours ago
Vaerydian: Bouncy Blasters - By Net Gnome
Another quickie update. I spent about 30 minutes this morning and enabled my projectiles to respond to collisions. I'm loving this ECS Framework on how easy it made this. Just added some proper...
Status Update - 4 days, 20 hours ago
Promit
People who are anti-gay or anti-choice today will be remebered the same way as the pro-segregation people of the fifties. I just hope it happens quickly.
Developer Journal - 4 days, 23 hours ago
Epoch: Structure definitions get an overhaul - By ApochPiQ
Instead of working on changing variable initialization syntax (which is hard) I decided to make structures work again in the R12 compiler, which turned out to be more or less just as hard.The resul...
Developer Journal - 5 days, 6 hours ago
Vaerydian: Lord Lard's Blasters - By Net Gnome
I've got a quickie journal here today. Inspired some by Mojang's, Oxeye's, and Wolfire's 60 hour charity Mojam for http://www.humblebundle.com I worked on adding in a projectile sy...
Developer Journal - 5 days, 16 hours ago
3D Platformer - By Aardvajk
So I saw an advert for Super Mario 3D on the 3DS on TV the other day and I thought to myself, wouldn't it be nice to just stop worrying about complicated physics for a bit and just write a pla...
Developer Journal - 6 days, 4 hours ago
AdventureFar - Input system - By Servant of the Lord
<<< Note: This journal entry contains no pictures, just code-related talk - and not even interesting code talk. >>> <<< You probably don't want to read this...
Developer Journal - 6 days, 10 hours ago
Raster-to-Vector plus not bitching about significant whitespace - By jwezorek
So this weekend I learned Python and implemented a basic raster to vector converter in it. It converts whatever file formats the Python PIL module supports to SVG.Here’s the little guys from Joust...
Status Update - 1 week, 39 minutes ago
Promit
Apparently in Facebook world, "close friend" means "obsessively stalk".
Status Update - 1 week, 7 hours ago
davepermen
Waiting for Moguai (Eingecheckt bei Borderline) http://t.co/ZlJyiVTP
Developer Journal - 1 week, 17 hours ago
Gentlemen... BEHOLD! - By ApochPiQ
I give you Epoch, now with a much better function definition syntax://// FUNCTIONS.EPOCH//// Compiler test for higher-order functions//entrypoint :{ apply("test", debugwritestring) debugw...
Developer Journal - 1 week, 23 hours ago
A C64 Game - Step 42 - By Endurion
So after a break last week we carry on. There were even more enemy sprites created, so here we go. New are the floating ghost and the fly. The floating ghost is homing in on the player, but current...
Status Update - 1 week, 1 day ago
Servant of the Lord
Working on AdventureFar's input management system. I want to support gamepads and keyboards... and maybe eventually iPad, Android, or Win7 tablets. It's coming along well.
Developer Journal - 1 week, 2 days ago
NomenRationarium - A tool for organizing character and area names - By Servant of the Lord
NomenRationarium is a tool I've made for my own usages, and the usage of my siblings. Despite us all working on different projects in different mediums (One writing a book, another writing a ma...
Status Update - 1 week, 3 days ago
Jhon Qiki
这是一场有组织有预谋,赤裸裸的黑恶行径 :)
Status Update - 1 week, 4 days ago
jonbonazza
Considering dropping Netflix in favor of Hulu...


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