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Latest Articles
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Using Animated Pieces in a Board-based Game with XNA 4.0
By Kurt Jaegers |
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3D Animation Techniques with XNA Game Studio 4.0
By Sean James |
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Producer Consumer Using Double Queues
By Ram Mohan Raja |
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Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0
By Kurt Jaegers |
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JIRA: Programming Workflows
By Jobin Kuruvilla |
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.NET Generics 4.0: Container Patterns and Best Practices
By Sudipta Mukherjee |
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Sedge: An Automated Error Reporting Tool
By Andrei Marukovich |
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Inter-Process Communication (IPC) Introduction and Sample Code (.net)
By All-In-One Code Framework |
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Parallel programming in .NET - Internals
By Manabendra Roy (Manab) |
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TortoiseSVN: Revision Graphs
By Lesley A. Harrison |
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Latest Updates
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| Status Update - 52 minutes, 24 seconds ago RedRhino Debating whether I should play Team Fortress 2 or Uncharted 3 tonight. |
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| Developer Journal - 2 hours, 56 minutes ago What the @#$% is wrong with Microsoft - By Washu Have you seen the new UI for the next version of Visual Studio 11? No? Go take a look, then come back.Terrible isn’t it? Makes you wonder just what the heck they were thinking when they were design... |
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| Status Update - 3 hours, 55 minutes ago RedRhino The latte is a lie |
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| Developer Journal - 7 hours, 6 minutes ago Vaerydian: QuadTrees, AI Animation, Interactions, and HPs - By Net Gnome I've made some good progress since earlier in the week. I spent most of my time over the past few days thinking up how i wanted to modularize things before i dove in to implementing these new f... |
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| Status Update - 11 hours, 13 minutes ago Green_Devil if you are big tree we are the small axe we are shaping we are ready to cut down |
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| Status Update - 11 hours, 13 minutes ago Green_Devil if you are big tree we are the small axe we are shaping we are ready to cut down |
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| Status Update - 11 hours, 15 minutes ago Green_Devil if you are big tree we are the small axe we are shapping we are ready to cut down |
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| Status Update - 11 hours, 15 minutes ago Green_Devil if you are big tree we are the small axe we are shapping we are ready to cut down |
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| Status Update - 14 hours, 5 minutes ago Confirm4Crit It's okay Visual Studio, you don't need to work |
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| Status Update - 17 hours, 54 minutes ago DarklyDreaming Balancing game development stuff with marketing and web development is... hard! Much harder than I thought it'd be! |
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| Status Update - 20 hours, 11 minutes ago Green_Devil http://forums.toucharcade.com/showthread.php?t=123179 |
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| Developer Journal - 23 hours, 28 minutes ago A C64 Game - Step 43 - By Endurion And another two new enemies, Frankenstein's monster and a slime. Frankenstein's monster behaves very much like zombies, but is a bit stronger.;----------------------------------------------... |
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| Status Update - 1 day, 15 minutes ago RedRhino Going to finish my night playing some FIFA on the PS3 |
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| Status Update - 1 day, 6 hours ago RedRhino Greatness from small beginnings |
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| Status Update - 1 day, 9 hours ago Confirm4Crit Anyone play The Witcher 2? It's $15 on Amazon, wondering if it's worth the buy at that price. |
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| Status Update - 1 day, 15 hours ago ZBethel I'm pretty sure I've seen over a hundred of those stupid "What society thinks I do..." memes on my facebook wall just in the past two weeks. Okay guys, it was funny the first couple times! Let's move on please. |
| Developer Journal - 1 day, 16 hours ago Games are art. - By LoreHunter Read this article first please:http://articles.cnn....etel?_s=PM:TECH So, the bottom line is; Video games are art. That means that all game devs are, well, artists. I think the games deserve to be... |
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| Developer Journal - 2 days, 47 minutes ago Nothing dev about it - Taking care of your self - By freeworld Pitter patter goes the heart. Something I forget so often, and I've noticed it amongst my peers. Not taking care of my self, no I'm not talking about that you perv. I find my self so caught... |
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| Developer Journal - 2 days, 9 hours ago 3D platformer continues - By Aardvajk So the mess in the picture above actually marks some pretty sterling progress on my 3D platformer. You are looking at a cubic tile-based map along with a bunch of moving blocks and a controllable... |
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| Developer Journal - 2 days, 15 hours ago Derivative Noise - By JTippetts The other day I was skimming through the forums and I stumbled across this post concerning reading material about noise functions. That subject being near and dear to my heart, and one of my proje... |
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| Status Update - 2 days, 23 hours ago Promit Facebook cannot possibly employ any photographers, with how bad their image display is. And this is the NEW improved photo viewing interface, no less. |
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| Status Update - 3 days, 1 hour ago Confirm4Crit "Scoop scoop scoop scoop scoop scoop scoop scoop scoop scoop scoooooooooooooop" Damn you, Amanda Inerfeld |
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| Developer Journal - 3 days, 3 hours ago Care for a drink, hero? - More art previews from AdventureFar - By Servant of the Lord With GameStates refactored and the input system working, things are going good on the code front on my 2D RPG game 'AdventureFar'.I have a habit of, when stuck on code or between compile ti... |
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| Status Update - 3 days, 10 hours ago ZBethel I get to intern for Pixar this summer! :) |
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| Developer Journal - 3 days, 15 hours ago How Generic is "Generic"? - By Greg_B I wanted to make my game code seperate from the generic engine code. The first Idea I had was to have a completely generic engine system which I could use to load any one of a set of games which I... |



















