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Latest Member Activity
Developer Journal - 2 hours, 26 minutes ago
C++ 17 Transformation... - By phantom
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that e...
Developer Journal - 1 day, 15 hours ago
Action/Adventure/JRPG/Platformer/Diabloesque RPG Prototype - By Fidelum Games
So I've yet to do a proper post-mortem for Pixel Zombie Shooter. I will do one soon, but for now I'm very excited about the other project I've started working on, and I wanted to share it with ever...
Developer Journal - 2 days, 11 hours ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 3 days, 13 hours ago
XPO Retrospective - By lougv22
Long time reader, first time journal poster here. This is regarding a game convention called XPO, where I showcased publicly for the first time an indie game I've been working on for the past three...
Developer Journal - 1 week, 20 hours ago
Space Vehicle - By Goliath Forge
Here is my modeling a space vehicle journal entry.Some early Blender progress getting a rough idea out.http://uploads.gamedev5.net/gallery/album_983/gallery_193807_983_76460.jpg Then a little refin...
Developer Journal - 1 week, 2 days ago
It's Done! - By Fidelum Games
It's Done! Finally.  It's true! The game is complete! After a couple of (painful) weeks of waiting to hear back from sponsors, I'm sorry to say that I have (so far) been unsuccessful in sec...
Developer Journal - 2 weeks, 4 days ago
KREEP, designing an update. - By Spidi
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the de...
Developer Journal - 2 weeks, 6 days ago
I made an ollie! - By desdemian
One of the levels I've been working on requires you to use a skateboard. Allthough in the level you just have to ride the skate through ramps and jumps (hard enough), for this screenshot satur...
Developer Journal - 3 weeks, 1 day ago
Planet Rendering - By Goliath Forge
Something I've always been interested in is planet rendering.Although it's been done a few time in Unity already, I'm having a go at it.It's one of those complicated things that require you to be f...
Developer Journal - 3 weeks, 2 days ago
Isometric RPG devlog #2 - By y_psps
After a maybe 6-8 days working on the character animation and gear system I finally finished it. I animated the character's limbs via code by rotating them/etc and not with drawing each frame separ...
Developer Journal - 3 weeks, 2 days ago
Normal Mapping - By lawnjelly
Just a quick one to show that I am working hard on a big update to 3D Paint. Although for myself I only currently needed diffuse painting and rendering, it become clear to me it would be more usefu...
Developer Journal - 4 weeks, 7 hours ago
Bow and Arrow beginnings [updated] - By Aardvajk
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work...
Developer Journal - 4 weeks, 1 day ago
Magic Item Tech, news. - By Spidi
Hi there! Only a handful of tiny news this time about Magic Item Tech. Domain  Now my game development blog and contact information can be reached at: https://magicitemtech.com I've rese...
Developer Journal - 4 weeks, 1 day ago
Spellbound: October Update - By slayemin
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89 I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (an...
Developer Journal - 1 month, 22 hours ago
Isometric RPG devlog #1 - By yps_sps
So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I...
Developer Journal - 1 month, 2 days ago
Platform - By Arthur Lotuz
1 - So I need a little guy walking around  http://i.imgur.com/597LTrL.gif  2 - What about giving him some shape? http://i.imgur.com/u1bNxoA.gif  3 - Maybe making the world around hi...
Developer Journal - 1 month, 5 days ago
View Mode implementation and wittering - By Aardvajk
Now I have a chase camera working that can be assigned to move to different targets, I've been working on a "view mode" for the player. Holding down the right-mouse button moves the camera to a sho...
Developer Journal - 1 month, 1 week ago
Temple of the Abyssal Winds Mac Support - By gdunbar
Temple of the Abyssal Winds, the classic-style single player role-playing game, now with Mac support! https://www.youtube.com/watch?v=7U-mNJy-sW4  You can download it for free in the...
Developer Journal - 1 month, 1 week ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 1 month, 1 week ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 1 month, 1 week ago
Renderer bells & whistles ~ pt. 2 - By eppo
Hello. Finally some dynamic indirect lighting in the renderer! https://youtu.be/1qdyCkqwMPE  (this uses a single ambient light source (an environment map) only) It's fairly...
Developer Journal - 1 month, 1 week ago
Prototypes - By Sshado
For our 1942 / Star Wars game, this is where we currently are... Following prototypes are completeGame scrolls verticallyPlayer moves in four directionsPlayer fires missileEnemy moves on board...
Developer Journal - 1 month, 1 week ago
How I got in to programming - By yps_sps
Long time ago I sorta burned out on programming. I had to keep a break for several months not touching any code and couple of weeks ago I finally decided to come back with "a fresh start"  But...
Developer Journal - 1 month, 2 weeks ago
Magic Item Tech, Unified Theory. - By Spidi
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm work...
Developer Journal - 1 month, 2 weeks ago
I am back and have a working game - By Sshado
It has been a long time, but I am back and have almost finished a game. I am currently in a coding boot camp and in the midst of researching game engines, I ended up almost finishing a game by...