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Graphics and GPU Programming Tutorials
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Using Animated Pieces in a Board-based Game with XNA 4.0
By
Gaiiden
, published February 25, 2012
Graphics and GPU Programming
0
1
28,147
3D Animation Techniques with XNA Game Studio 4.0
By
Gaiiden
, published February 23, 2012
Graphics and GPU Programming
0
5
31,207
GLSL 4.0: Discarding Fragments to Create a Perforated Look
By
Gaiiden
, published February 07, 2012
Graphics and GPU Programming
0
0
24,541
GLSL 4.0: Using Subroutines to Select Shader Functionality
By
Gaiiden
, published February 03, 2012
Graphics and GPU Programming
0
2
26,495
Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0
By
GameDev.net
, published February 01, 2012
Graphics and GPU Programming
0
2
21,320
The Basics of GLSL 4.0 Shaders
By
GameDev.net
, published January 27, 2012
Graphics and GPU Programming
0
2
53,509
OpenGL 4.0: Using Uniform Blocks and Uniform Buffer Objects
By
GameDev.net
, published January 27, 2012
Graphics and GPU Programming
0
1
21,727
An Observer-Based Renderer Design
By
Cygon
, published January 19, 2012
Graphics and GPU Programming
0
0
4,744
Getting Started with XNA Game Studio Development
By
GameDev.net
, published January 11, 2012
Graphics and GPU Programming
0
0
14,273
XNA 4.0 Beginner Tutorials - Breakout
By
seandaviem
, published January 11, 2012
Graphics and GPU Programming
0
0
21,751
DigitalRune 3D .NET and XNA Game Engine
By
GameDev.net
, published December 29, 2011
Graphics and GPU Programming
0
0
14,483
App Hub - content catalog
By
GameDev.net
, published December 29, 2011
Graphics and GPU Programming
0
0
11,759
Dynamic Resolution Rendering
By
Gaiiden
, published September 26, 2011
Graphics and GPU Programming
1
9
44,147
Accelerating iray with the NVIDIA Quadro 5000
By
Gaiiden
, published August 15, 2011
Graphics and GPU Programming
0
2
21,370
MLAA: Efficiently Moving Antialiasing from the GPU to the CPU
By
Gaiiden
, published July 26, 2011
Graphics and GPU Programming
0
4
23,061
Comparing Shadow Mapping Techniques with Shadow Explorer
By
Myopic Rhino
, published March 21, 2011
Graphics and GPU Programming
0
10
45,280
Real-Time Dynamic Fur on the GPU
By
Myopic Rhino
, published October 14, 2010
Graphics and GPU Programming
0
11
20,299
A Super Simple Method for Creating Infinite Scenery
By
Myopic Rhino
, published September 15, 2010
Graphics and GPU Programming
0
0
22,145
A Simple and Practical Approach to SSAO
By
ArKano22
, published May 25, 2010
Graphics and GPU Programming
2
15
186,033
Deferred Rendering Demystified
By
Myopic Rhino
, published March 01, 2010
rendering
DeferredRendering
Ogre
Graphics and GPU Programming
0
0
51,239
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