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Math and Physics Tutorials
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Practical Guide to Bezier Surfaces
By
cadjunkie
, published July 11, 2013
Math and Physics
0
0
21,663
Math for Game Developers: Intro to Vectors
By
gdarchive
, published April 27, 2013
Math and Physics
1
9
21,757
Vectors and Matrices: A Primer
By
gdarchive
, published April 26, 2013
Math and Physics
0
2
16,852
Intersection Math & Algorithms - Learn to Derive
By
Vilem Otte
, published April 17, 2013
Math and Physics
0
8
21,583
Practical use of Vector Math in Games
By
Nercury
, published March 18, 2013
Math and Physics
7
5
195,081
A Verlet based approach for 2D game physics
By
Myopic Rhino
, published November 19, 2009
Math and Physics
12
7
108,679
2D Car Physics
By
Myopic Rhino
, published December 15, 2007
Math and Physics
0
0
39,491
Randomness without Replacement
By
Myopic Rhino
, published February 16, 2005
Math and Physics
0
0
14,001
A Simple Time-Corrected Verlet Integration Method
By
Myopic Rhino
, published February 06, 2005
Math and Physics
0
0
22,489
Opposing Face Geometry
By
Myopic Rhino
, published February 19, 2004
Math and Physics
0
1
9,497
A Simple Quaternion-based Camera
By
Myopic Rhino
, published September 22, 2003
Math and Physics
0
0
65,146
Beat Detection Algorithms
By
Myopic Rhino
, published June 07, 2003
Math and Physics
0
0
52,994
Vectors and Matrices: A Primer
By
Myopic Rhino
, published June 04, 2002
Math and Physics
0
0
37,537
The Matrix and Quaternions FAQ
By
Myopic Rhino
, published February 11, 2002
Math and Physics
0
1
31,686
The Physics of Racing, Part 18:
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
6,154
The Physics of Racing, Part 17:
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
-1
4,288
The Physics of Racing, Part 14: Why Smoothness?
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
3,710
The Physics of Racing, Part 15: Bumps In The Road
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
3,749
The Physics of Racing, Part 16: RARS, A Simple Racing Simulator
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
4,277
The Physics of Racing, Part 13: Transients - The Lost Episode
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
3,543
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