Double Fine success: Intrigues
Double Fine Kickstarter Intrigue Crowdfunding
It's been a long time since a made a post. I have ton of new material; but my focus is in getting the demo ready for the Intel Level Up contest. It's a very tight schedule. My apologies on that. I have a whole city and a badass boss battle on the works.
I'm just passing by to tell my thoughts out loud regarding Double Fine's success:
- With so many backers, does this:
- Actually mean the company is just getting a lot of pre-sales?
- If, so, the Company gets +1 Million in funding plus revenue for sales; or they won't sell well because of that high ammount of "pre-sales". Is a great portion of his market funding the project; or just a tiny bit?
- Will they sell like millions or tens of millions of copies, or just a few thousands more?
- Will Valve be happy to give away +42k free Steam codes? Having a popular, successful game in their portfolio certainly keeps clients loyal to the brand; but Steam might face little direct profit from it.
Due to these interrogations, the concept of "funding" must be carefully taken; because as is; it's potentially including the concept of "profit" itself. Under normal cirumstances, one usually tends to believe that, given a budget, he is allowed to spend most or all of it (as long as it is well spent, well distributed over time, and fits expectations).
Then profit will
My quick thoughts on the subject. I thought I'd have to share them, since no one seems to be doing this kind of analysis other than "amazing, record-breaking success". I'm happy too that Grim Fandango's creator gets such success; I was kindly surprised as well; but it's easy to overlook the gotchas when one's filled with excitment.
Before I sign off, let's leave with a teaser:
This is a boss fight. Notice down below the character's head...
Until next time...