Day 298 to Day 302 - Website Up and Running & Social Media Launched
With Digifest just around the corner, and now just getting my first real piece of artwork, I needed to get a website up and running for the game. With only about 10% of the game programmed there wasn’t a lot of visuals, or gameplay to show on the site. So, I took some time to look around at other sites, and see what kind of content ended up on a game site. I looked both at live games, as well as those in developments.
With no a lot of impressive screenshots, I felt my options were limited. So, we took the concept art, and tried to maximize its use throughout the site. A nice background was developed, and one of my staff at Robin Hood Technology was able to create a nice floating effect of the content on top of this background. With the need for beta testers down the road this also was highly featured throughout the site.
We needed content, so I started to “develop” my DevBlog. I wanted to chronicle the whole process, so I started back at the beginning, and started to write each of the challenges I faced. I revealed the storyline that I had been working on, as well as created a news section. Soon the site was taking shape.
Also, wanting a social media presence, we set up Twitter and Facebook accounts. Then the search for followers and likes began. We let our connections know about the site, and soon others started to join and follow the site. It wasn’t long and we were getting some traction.
Overall, I was pretty happy with the results, and so I started to let others know about the site, predominantly through gaming and game dev forums. Overall the feedback was positive, though there wasn’t enough details of the game. So, we will need to continue to put more on the site in the coming weeks and months.
So, what do you think? What is good on the site? What needs improvement? What content do I need to add? Let us know.
Visit our Dev Site: http://www.worldalpha.com
Beta Testers: http://www.worldalpha.com/beta-testers