A Keyboard and the Truth

Profile
Western Massachusetts
Mostly technical ramblings through the years of indie game development
1,888 comments
5 followers
504 entries
Advertisement
EDI
February 19, 2014
First 'mini-game' mechanic in Revel
I recently added a 'mini-game system' to Revel which can host various mini-game instances.

Below you see 'MGSecretCode'

Any minigame can be started via an action (as part of activating a structure or choosing a response option in dialogue), and using simple syntax:

o.miniGame({type:"SecretCode",secret…
893 views
EDI
February 15, 2014
Revel Immortal 0.19 Alpha is now Live!
Greetings all!

The latest version of Revel Immortal is up

As usual you can check it out here: http://edigames.com/revelimmortal

Notable Changes:

  • We no longer require birth-year, gender, zip to register
  • Existing birth-year, gender, zip info has been wiped from our database
  • New title screen art
  • More UI soun…
1,116 views
EDI
February 13, 2014
Additional Notification Mechanisim
In Revel there are now three mechanics for notification:

Notify: which is a non-modal single line, 'blinking' notification that shows at the top left.

Alert: a modal message with an OK button.


and the new mechanism is called 'deepen'; it is meant to be used when a singular story critical event happens…
818 views
EDI
February 09, 2014
New Title Screen art in the next release!
It's 3:21 AM; and it's been a busy weekend so far!

First, I would like to show you some new enhancements to the tile screen art:

(you can see the old "current" title screen art here: http://edigames.com/revelimmortal)

New Title Screen Art:




Quests, Quests, Quests:

If you've been paying attention, Februar…
690 views
EDI
February 08, 2014
Revel Immortal 0.18 is now Live!
Greetings All,

Alpha version 0.18 is now live,

you can check it out here http://edigames.com/revelimmortal


Our equipment dye give-away has come to an end; and we got a great response from folks!
1,103 views
EDI
February 04, 2014
WebAudio API in next release
For those that don't know HTML5 has two audio specifications at the moment.

The poorly performing but widely implemented 'Audio Element'

And the high performance but spottily implemented 'WebAudio API'


When we launched Revel last April, the WebAudio API was in bad shape, and mostly implemented only in…
843 views
EDI
February 01, 2014
New GUI coming in the next release
Old GUI


New GUI:
832 views
EDI
February 01, 2014
Revel Immortal 0.17 Alpha is now live
Greetings All!

The latest version of Revel Immortal is now live,

Check it out at http://edigames.com/revelimmortal


Players this week will receive a free random equipment dye.
720 views
EDI
January 31, 2014
Item Work, Spike in Usage, and the Next Update
Morning All!

First off I'm really glad to see that we've had more users signing up/logging into Revel lately. I hope everyone is enjoying what little content there currently is at this stage, and I just wanted to take a moment and say thanks for the support!

Next Update

I have tentative plans to rele…
699 views
EDI
January 30, 2014
Configurable Hair Styles & Weapon Work


As seen here, there are now equipable hair-style items that override Morning's default hair style;
this also makes her hair dye-able; if that's your thing.

On the weapons front I've managed to merge the melee weapons code and the magic code into a single path of particle emission code.

I'm working awa…
757 views
EDI
January 27, 2014
Another Productive Weekend
Morning All!

It was a very productive weekend, what with graphical enhancements, bug fixes and a few new features.
Here's what went down:

Room Centric NPC's (termed Mobs, for differentiation)

Revel Immortal, has two classifications of NPCs; the first might be called 'designed' or 'global' NPCs.

The are…
621 views
EDI
January 25, 2014
Improving Graphics
Hi all,

I've spent a bit of time implementing a few programmatic features to improve the graphics in Revel Immortal.

Mostly some perspective cueing (generated shadows and highlights); and auto-transitioning (via clipping masks).



The only thing that's bugging me is the lack of true correctness for the …
595 views
EDI
January 21, 2014
Spring Update Plans
Greetings All,

I had a pretty productive weekend, what with the release of Revel Immortal 0.16 (Alpha)

Which you can try right here, if you want (http://edigames.com/revelimmortal)

The goal of this update was to release the first five complete quests we've built for Revel in Garranshall; and to take c…
822 views
EDI
January 18, 2014
Revel Immortal 0.16 is now live!
Alpha version 0.16 is now live, give it a shot at the usual link:

http://edigames.com/revelimmortal

Note that due to some major changes, and still having the luxury of an open alpha, we cleared out previous save games to get rid of some nasty patch code that was in existance before now.

Given that pla…
1,481 views
EDI
January 17, 2014
Some New Stuff
I think I finally have the day night cycle right (time progression obviously sped up for effect)


Some more animation details
929 views
EDI
January 14, 2014
High time for an update!
Greetings all,

It's been a busy two weeks since the 1st of the year, but I am happy to report that the goals I've set thus far have been achived.

Week 1:



The goals for week 1 started with 'getting my act together' concerning the planned release for May.

It was decided that instead of spreading too thin…
902 views
EDI
December 30, 2013
2013 Wrap-up
Greetings all!

I've been wrapped up in holiday festivities, as I hope you all are as well.

With so little time left in the year I wanted to report my final personal work log was 885 hours spent working on Revel Immortal in 2013.

I also wanted to share my personal work log document with you all, as it …
804 views
EDI
December 14, 2013
User Account Stats
Hi all,

You might have noticed the little black rectangle on my journal (over here ish->)

This is a custom 'widget' of sorts that gets up-to-date stats from Archon, the user account system I built for edigames.com as a way to keep user acounts and store files for Revel Immortal.

It lists some inter…
706 views
EDI
December 13, 2013
'Frag' files now live on production
Greetings All,


So I pushed ahead last night and implemented production-server delivery of fragments of monolithic resource (.frag) files.

As designed the implementation was very simple, merely uploading the required frag files, changing their permissions, and writing a new function into the Archon…
725 views
EDI
December 11, 2013
Further investigation of performance of maps
Hi All,

In an earlier journal entry I explained the switch from storing maps in revel as large directories of files, to a one file per map, monolithic storage of rooms.

This transition is also going to be handy for content delivery and filtering based on what parts of the game (assuming a player opts…
721 views
EDI
December 10, 2013
A moment to breathe and recap on Revel
Greetings All!


As of Sunday I feel somewhat of an internal Milestone has been reached; and it's a good time to take a moment, step back and have a good look at what the last month-and-a-week has brought.

We are only a few weeks away from the end of 2013; and it was a marathon year for me, having secu…
921 views
EDI
December 09, 2013
Revel Immortal 0.15 Alpha has been released!


Hi all!

Version 0.15 of Revel Immortal has just been released!

http://edigames.com/revelimmortal

Took a bit longer than we wanted due to emerging technical challenges, and training some new folks interested in working on Revel.
1,642 views
EDI
December 05, 2013
Questing along, next steps...
Hi all!

So, per the steps laid out in my previous entry, I made a bunch of changes to the quest system.

.. and I am happy to say they seem to be a success.

I was able to push forward on one of the quests "The Noble Air of Violence" in garranshall, and am nearly done with it.

Having actions fire on hear…
730 views
EDI
December 04, 2013
Getting down to brass tacks with the technology of telling a story
Greetings All!

I am happy to say I spent last evening working on implementing the new NPC dialogue system; and using it to further a few of the quests we currently have in Revel Immortal.


It's going well, I can actually tell a story now...

We've always had some basic ideas of the stories we're plannin…
683 views
EDI
December 03, 2013
Solving over six thousand woes with a custom pak format
Greetings all,

A series of recent technical difficulties has brought about a need for change...


Rooms in Revel Immortal

As some of you may know, Revel is composed of many, many screen-sized rooms; which collectively make up one whole map.
And yet within Revel there are many maps; Garranshall, a map in …
921 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement