Portas Aurora: Battleline - Races Explained
First off, Happy Thanksgiving to all!
The Races in Portas Aurora: Battleline do not have names of this post. This is mostly due to a personal need to ensure that the races I select from the written lore line up with the game well. I have set the deadline of Dec. 6th to have the rough list complete and if there is additional required back story for a race I will by then.
Name: Color Battle Style: Unit Trends:
- Blue - Relays on shielding its assets from damage while maintaining a vast array of options. Race 1 units will favor shields over durability and damage.
- Purple - Maintaining numerical advanced is key even if they are fields few units. A large percentage of Race 2 units are in the mid-range of size and cost.
- Green - Establish a solid defense to protect the Flagship and out last the opponent. Race 3 units are split into small forward deployers and massive ships of war.
- Teal - Bait, Rep, and destroy is the most common battle story seen. Units are designed with the idea that their fleet will contain repairs.
- Black - "Kill the mother and the children will run," summons them up nicely. Race 5 units feature collection of abilities to help destroy the opponent's flagship quickly.
- Red - Race 6 commanders tend to lead from front and center of the fight. Race 6 units reflect the idea of close quarter combat and they excel at it.
- Orange - With a strong focus on Resource control they often over whelm opponents with shear numbers. What they lack in individual offense power they make up for in the number of waves.
Not a bad day at 5%, especially seeing that today is Thanksgiving. However, tomorrow's progress will be mostly focused on pushing the individual race tailored cards to at least a count of 21, which is about 55% of the current required level. At the moment there are 100 (81%) race neutral cards and if each race is not flushed out soon there will be a lack of flavor because of it.
I completed a new tool that allows me to see the number of units I have with different Attack, Shield, and Durability. I was happy to learn that there were a few holes in the current lineup. I was able to use the new knowledge to beef up some weak areas and provide some alternatives. There are still some thin areas, but this only makes me more eager to create another tool to see the number of units using the current list of mechanic that I explained in yesterday's post.
Sorry of the data not being the most artistic display, but the tool was designed to help me craft cards for areas that needed improvement.
Additionally, the link to the Card Creator is here. I am still updating it, but if you want to submit an idea feel free.
If you have missed any of the series installments check the links between:
Announcing Portas Aurora: Battleline
Portas Aurora: Battleline - Card Types Explained
Portas Aurora: Battleline - Mechanic Terms Explained