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Gamieon's Journal

4: Adsense

Field of Heroes online soccer MOBA prototype released

https://gamieon.itch.io/field-of-heroes  
http://www.youtube.com/watch?v=4Fxz3uzenV4     After just over three months of working on it in my free time, I just released an online multiplayer soccer MOBA on itch.io as a prototype. This is a departure from my normal routine where I come up with an idea, develop it through to th...

Brainstorming online soccer ball control

http://www.gamieon.com/blogimages/foh/tigsrc/fighting1.gif



Foreword: I'm developing an online soccer MOBA where upwards of ten players will be jockeying for a soccer ball. This journal is a brain dump to help me get a handle on the mechanics of managing a soccer ball in an online soccer game using Unity3D and the Photon network engine. I apologiz...

Generating BoxColliders for PicaVoxel-imported objects in Unity3D

Recently I downloaded MagicaVoxel which lets you create and modify blocky objects, and bought PicaVoxel which lets you import them into Unity3D projects. The purpose was twofold: to help my friend Highsight develop his first game, and to have access to powerful tools in case I ever wanted to make a voxel art game. Highsight claimed difficulties with...

Gamieon: Ten years, One Programmer

Though I've dabbled in game development since the late 1980's, it wasn't until October 26, 2004 that I incorporated Gamieon for fun, adventure, and maybe even a little profit. It's a part-time studio owned by myself and an investor who helps me cover expenses. Together we're the only employees of Gamieon. I do all the programming, releases, website mainte...

How I synchronized a simple rigidbody across network players with UE4

The Issue

I'm developing an online soccer game for UE4 which you can get from http://github.com/Gamieon/UBattleSoccerPrototype for now. During game play, the soccer ball can be in one of two states: Freely moving; or in possession. When freely moving, the ball moves by physics simulation. When in possession, the ball is always in front of the posse...

How I sometimes fix crashes running my Unreal 4 game in DebugGame mode

Yesterday my game started crashing out of the blue. The output window had content that resembled this snippet from https://answers.unrealengine.com/questions/132817/attachment-replication-crashes-client-in-451.html :

[ 79]LogOutputDevice:Warning: Script Stack:Actor.OnRep_AttachmentReplicationAssertion failed: !bRegistered || AttachParent->Attach...

My first Unreal Editor Soccer AI Simulation

Though I'm still new to the Unreal Editor and behavior trees, I wanted to create a primitive soccer simulation for a game I'm prototyping. You can get the code in its current form at:

https://github.com/Gamieon/UBattleSoccerPrototype


Getting Started

The first part of my journey was learning how "Blueprints" work in the Unreal Editor. I consider...

My First Excursion Into the Unreal Editor

While in-between major projects that use the Unity game engine, I decided to give the Unreal Editor a spin to see what all the hype was about. For those of you who just want to see the cool stuff first, here's a video of my first playable Gauntlet-like dungeon crawl prototype finished in about twenty five hours of work.

https://www.youtube.com/watch?...

Unity Windows Phone 8 In-App Purchase Integration

The focus of this journal entry is on how I integrated In-App purchase capabilities into my Unity game. I'm not going to discuss strategies for earning money from players, or how I used the IAP assets once they were integrated.

Unity Setup for Zaubersee
I began by purchasing a Windows Phone 8 IAP Unity package by Zaubersee at https://www.assetstore.u...

Unity Windows Phone 8 Ad Integration

In one effort to monetize Hamster Chase, I wanted to have ads appear in it. It took me a while to decide where to put the ads; the articles at https://inneractive.jira.com/wiki/display/DevWiki/Ad+Placement+Strategy and http://streetfightmag.com/2012/12/14/can-mobile-advertising-be-made-less-annoying/ were helpful with my decision making. I decided to ha...