Field of Heroes online soccer MOBA prototype released
https://gamieon.itch.io/field-of-heroes [media][/media] After just over three months of working on it in my free time, I just released an online...
https://gamieon.itch.io/field-of-heroes [media][/media] After just over three months of working on it in my free time, I just released an online...
Foreword: I'm developing an online soccer MOBA where upwards of ten players will be jockeying for a soccer ball. This journal is a brain dump to help...
Recently I downloaded MagicaVoxel which lets you create and modify blocky objects, and bought PicaVoxel which lets you import them into Unity3D...
Though I've dabbled in game development since the late 1980's, it wasn't until October 26, 2004 that I incorporated Gamieon for fun, adventure, and...
[color=rgb(128,0,0)]The Issue[/color]I'm developing an online soccer game for UE4 which you can get from...
Yesterday my game started crashing out of the blue. The output window had content that resembled this snippet from...
Though I'm still new to the Unreal Editor and behavior trees, I wanted to create a primitive soccer simulation for a game I'm prototyping. You can...
While in-between major projects that use the Unity game engine, I decided to give the Unreal Editor a spin to see what all the hype was about. For...
The focus of this journal entry is on how I integrated In-App purchase capabilities into my Unity game. I'm not going to discuss strategies for...
In one effort to monetize Hamster Chase, I wanted to have ads appear in it. It took me a while to decide where to put the ads; the articles at...
I wanted to add Facebook integration to Hamster Chase for Windows Phone 8 in an effort to have players get word out of the game through social media...
In a previous journal entry I described my experiences converting my Unity iOS/Android app to Windows Phone 8. Here I continue on about my...
A couple weeks ago, a friend tipped me off to a free Microsoft Unity workshop that was held in Orlando, FL. Though reluctant at first, I decided to...
I finally got Paper Cowboys to a playable alpha state. I originally wanted to wait until it was much more polished; but I decided this was a good way...
Updates have been few and very far between; mainly because most of the work I've done doesn't directly result in new stuff to show everyone. I'm over...
In December 2013 I entered into a small "venture" with the Skillz team to make a simple game called Tiltz Tournament where players could compete for...
It's been a while since my previous update, but I finally have some content to show off for the new level 1 in Paper Cowboys full! The reasons it...
I'd like to release Paper Cowboys for the PC, Mac, Linux, and for at least one console. It therefore only makes sense to plan ahead for having...
Now that the intro and main menu concepts are done, I'm moving on to changing the networking model closer to authoritative server.The goal is to...
It is my hope to release Paper Cowboys as a multi-player (both local and online) side scroller for the PC and console platforms in the summer of...
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