Mocking an RPG #2: going isometric

posted in arka80's Journal
Published February 11, 2014
Last entry was about some ramblings about a possible RPG, something easy enough to be developed by me myself alone, with regard to my poor artistic skills.

It ended up with a mock of some faces in a almost-top-down view.

As mentioned in the post, a night of sleep changed my vision (as often).

I never really experimented with isometric views, so I said: why not? Google, isometric art tutorial, some sketch, some try in Tiled and now I've got another mock with poor (but, again, consistent) art that I want to share here.

37ob.jpg



I think it looks quite better than the previous one, more immersive... or not?

Previous Entry Mocking an RPG
Next Entry Friday summary
0 likes 2 comments

Comments

Comments are shown oldest first so the discussion reads top to bottom.
justcolorado

"I think it looks quite better than the previous one"

YES

", more immersive... or not?"

you mentioned "immersive".... not yet

February 21, 2014 12:03 AM
arka80

Thanks for your reply, what do you think it needs to be "immersive"? Something like a 1st person view?

February 21, 2014 08:40 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!