Mocking an RPG #2: going isometric
rpg mock isometric
Last entry was about some ramblings about a possible RPG, something easy enough to be developed by me myself alone, with regard to my poor artistic skills.
It ended up with a mock of some faces in a almost-top-down view. As mentioned in the post, a night of sleep changed my vision (as often).
I never really experimented with isometric views, so I said: why not? Google, isometric art tutorial, some sketch, some try in Tiled and now I've got another mock with poor (but, again, consistent) art that I want to share here.
I think it looks quite better than the previous one, more immersive... or not?