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Riuthamus's Freelance

4: Adsense

"The Harvest" Goes Live

"The Harvest" Goes Live So, the game we made for our "Week of Awesome" entry has finally been put up on greenlight. We have been working for several months porting it over to UE4 since the project was left aside when the primary programmer got hired on for Arma. Now that has been completed I now have a new team and we are moving development to UE4. We have all the primary system...

My first Kickstarter - Precur

So, this week I have participated in my first ever KS. 

If you are interested show us some support and get a package! Comments welcome!

WoA: Post mortom (The Good, the Bad, the UGLY)

So, the following will be a comprehensive guide to what went down this week, the good, the bad, the ugly! THE GOOD:
Production times were fairly fast. Within a day we had a prototype in place and the level was detailed to its most basic form. We wanted a simple puzzle game where you used light to kill zombies who were attacking you. You could not ki...

WoA: Day 7 (done)

https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip  Link for the dl, and I am done. KEY FEATURES TO NOTE:
WASD for movement
E to pickup and place down pots
Spacebar to use your Ultimate ability only when your soul bar is full
LMB for igniting lights and killing zombies.
Connect to another player via direct connect. They need to be in a...

WoA: Day 4, 5, and 6 (Boatloads of info)

So, with all the madness and my really locked down schedule I have not made a post everynight. However, this is going to be the ONE big post before the final post tomorrow. So lets go over what has changed:
Added new animations for player (15 to be exact)
Added new model for Zombie
Added vase
Added ability to pickup and place down the vase (e)
Added physi...

WoA: Day 3 (End of Day)

So, no day 2 entry because I honestly went to bed at 5am after 15 hours of dev. However, today I come to you with a sweet and sexy video! The following are the changes we have made thus far:
Different types of lights. Always on (you get no credit for kills) - Lightable w/Delay (makes it harder) - Onetime ONLY lights
Zombie Logic - increased their logic to...

Woa: Day 1 (End Of Day)

This day has been fairly productive. The following is what we were able to complete: https://dl.dropboxusercontent.com/u/41065/woa_01.png
Basic AI for zombies (they chase you and spawn!!)
Basic WASD movement for the player
20 art assets (UV ma...

Woa: Day 1 - Post 1 (Concepts)

So, after the theme drop I feel pretty good about our concept. We will be using UE4 and focusing on the core elements first. This might be the first year I actually stick 100% to the theme. My first task was to setup the repo (P4) and then establish our tasking on the task site we use (activeCollab). From there I went right to work with getting the concep...

Gdl - Gamejam - Robodash

Been an interesting weekend. Spent three days making a game for another gameJam. It was rather challenging since I had to create models for stuff that I had yet attempted. Our entire mesh was disjointed and parted out. Each mesh with its own bone set and animations. This caused for some interesting gameplay, but allowed for us to have physics on every bod...

Pastry Fortress - J007 - MP and Dropships

Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.30-1024x576.jpg
http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.28-1024x576.jpg  These are...