Riuthamus's Freelance

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Misawa, Japan
Journals related to my freelance work
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52 entries
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riuthamus
August 06, 2017
WoA - Model Pack

This is a holding thread, will be updated in 5hours once the theme has been released. I will have screenshots and video of the models I am making available for the gamejam. So check up in a few hours.

2,589 views
riuthamus
February 24, 2017
"The Harvest" Goes Live

So, the game we made for our "Week of Awesome" entry has finally been put up on greenlight. We have been working for several months porting it over to UE4 since the project was left aside when the primary programmer got hired on for Arma. Now that has been completed I now have a new team and we are…

2,617 views
riuthamus
September 30, 2016
My first Kickstarter - Precur

So, this week I have participated in my first ever KS.

CLICK HERE TO VIEW IT

If you are interested show us some support and get a package! Comments welcome!

2,431 views
riuthamus
August 15, 2016
WoA: Post mortom (The Good, the Bad, the UGLY)

So, the following will be a comprehensive guide to what went down this week, the good, the bad, the ugly!

THE GOOD:
Production times were fairly fast. Within a day we had a prototype in place and the level was detailed to its most basic form. We wanted a simple puzzle game where you used light to ki…

2,717 views
riuthamus
August 15, 2016
WoA: Day 7 (done)

https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip

Link for the dl, and I am done.

KEY FEATURES TO NOTE:


  • WASD for movement
  • E to pickup and place down pots
  • Spacebar to use your Ultimate ability only when your soul bar is full
  • LMB for igniting lights and killing zombies.
  • Connect to another player …
1,848 views
riuthamus
August 14, 2016
WoA: Day 4, 5, and 6 (Boatloads of info)

So, with all the madness and my really locked down schedule I have not made a post everynight. However, this is going to be the ONE big post before the final post tomorrow. So lets go over what has changed:


  • Added new animations for player (15 to be exact)
  • Added new model for Zombie
  • Added vase
  • Added abi…
1,971 views
riuthamus
August 11, 2016
WoA: Day 3 (End of Day)

So, no day 2 entry because I honestly went to bed at 5am after 15 hours of dev. However, today I come to you with a sweet and sexy video! The following are the changes we have made thus far:


  • Different types of lights. Always on (you get no credit for kills) - Lightable w/Delay (makes it harder) - On…
1,667 views
riuthamus
August 09, 2016
Woa: Day 1 (End Of Day)

This day has been fairly productive. The following is what we were able to complete:




  • Basic AI for zombies (they chase you and spawn!!)
  • Basic WASD movement for the player
  • 20 art assets (UV mapped and rigged, but no textures)
  • 15 particle systems
  • 1 level
  • Light/Shadow code (determines if you are in the shad…
1,616 views
riuthamus
August 08, 2016
Woa: Day 1 - Post 1 (Concepts)

So, after the theme drop I feel pretty good about our concept. We will be using UE4 and focusing on the core elements first. This might be the first year I actually stick 100% to the theme. My first task was to setup the repo (P4) and then establish our tasking on the task site we use (activeCollab…

1,507 views
riuthamus
July 25, 2016
Gdl - Gamejam - Robodash

Been an interesting weekend. Spent three days making a game for another gameJam. It was rather challenging since I had to create models for stuff that I had yet attempted. Our entire mesh was disjointed and parted out. Each mesh with its own bone set and animations. This caused for some interesting…

2,416 views
riuthamus
April 24, 2016
Pastry Fortress - J007 - MP and Dropships

Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy!


These are dropPods that carry the robot to the ground. When you arrive at your facility you are launched from a launch station. This dropPod is how you and…

1,862 views
riuthamus
March 21, 2016
Pastry Fortress - J006 - Landscapes

After 3 days of putzing around with the grass I have finally created something I am happy with:

After playing with the grass I moved into making some fun stuff (this is not final but just a stress test)

So, all in all I am happy with this and can move on to the next stuff! Now for animations and …

1,777 views
riuthamus
March 19, 2016
Pastry Fortress - J005 - Grass

That is all. (seriously, that is all I have today! Im too tired for anything else)

EDIT: yes this grass has some subsurface material properties

1,609 views
riuthamus
March 16, 2016
Pastry Fortress - J004 - Turrets + Third Person Shooter

So, most of today was spent getting the Third Person viewport looking solid. I think we have something acceptable:

[media][/media]

I also added in the clouds to the primary level and damn they look good!


Lastly, with some help from the UE4 forums we were able to get the HSV system in place so you …

1,598 views
riuthamus
March 15, 2016
Pastry Fortress - J003 - Fun with Clouds

A lot has been going on with the game this month. Here is a quick video showing off what I was able to accomplish today. (the music is custom and created by one of my good friends Skyler).

[media][/media]

This shows off something we were able to get in the game today. It is a particle based cloud s…

2,528 views
riuthamus
February 27, 2016
Pastry Party J002 - Update

We have been fairly busy with the game and I wanted to show some progress of what is in place so far. We have added a promo video which you can watch here:

It is short and simple and will be used to gather interest early on. I know it doesnt define or explain anything (that comes when we have a fe…

1,944 views
riuthamus
January 25, 2016
Shifting Gears

So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible. In my time away I have worked on the following:


  • Creating a Steampunk 3d asset set
  • Created a game for a…
3,940 views
riuthamus
August 28, 2015
Week of Awesome III - Post Mortem (dont read if you have soft feelings)
[color=#b22222]WARNING: This might sound like a sore loser, but its not!! I am simply throwing out some constructive criticism.[/color]

After spending two years doing this competition I have noticed some very odd things. This post is an attempt to curtail such things and help to create a more "profe…
2,776 views
riuthamus
August 17, 2015
WoA 3: Day 7 (POST FAIL)
Welp, rendering finally finished and we found out the problem. Point lights. They cause serious issues with the new rendering methods in Unity 5.0.

Here is the final version (doesnt count for the competition though)
https://dl.dropboxusercontent.com/u/41065/riuthamus_WOA_v2.rar

Sad that it didnt get t…
1,874 views
riuthamus
August 17, 2015
WoA 3: Day 7
The bad:

So, last night after making the video I decided to release another build. I went in and pushed a build and realized that the build time was taking 1 hour. I watched the build for another 3 hours and did some research only to find that Unity 5.0 has an issue with prebake rendering and lots o…
1,935 views
riuthamus
August 16, 2015
WoA 3: Day 6 pt2
This is the second portion of the journal for the day. I know this is the 7th day (tech.) but in Hawaii it is still the 6th day. I wanted to get out the video we had promised earlier in the day. What you are about to see is a highly polished turd! LMAO! Gameplay is there but still needs 3 or 4 days…
1,850 views
riuthamus
August 16, 2015
WoA 3: Day 6 pt1
So, beacuse there is going to be ALOT of work done today I wanted to make two journal entries. The first will be the progress that we have so far and more or less lay out where we want to go in the next two days. Part2 will tell you how close we got and come with a video!

UI Work:
I have created the …
1,551 views
riuthamus
August 15, 2015
WoA 3: Day 5
The issues:

While unity is simple to use, some of the finer features are annoying. Mechanim is giving us hell (doesnt help that Shadow is using Unity for the first time in a long time) and making it very hard to develop things fast. Luckily, Shadow has picked up the state machine within a day and we…
2,487 views
riuthamus
August 13, 2015
WoA 3: Day 4
Today has been somewhat productive. Sadly I do not have the time to make a video. I finished up work on the main menu screen and have started to work on some UI elements.



Main Menu Buttons:


From there I started to work on some level design and did not get far before I felt the sleep overtaking me! Ho…
2,046 views
riuthamus
August 13, 2015
WoA 3: Day 3


Today we added in some visual stuff, and fixed up some of the AI work.

AI Stuff:

Due to limited time and complexity of the AI we want we are only making one of the humans with the AI logic. He will instruct the others what to do and they simply follow and listen for a command. This is more or less li…
2,433 views
riuthamus
August 12, 2015
WoA 3: Day 2
So, day three and we had some serious issues getting a camera + character controller setup and working. We went through 50 different possabilities and finally realized the issue was the model we were using came with a default camera script. This script was overriding our scripts when you ran the sy…
2,384 views
riuthamus
August 10, 2015
WoA 3: Day 1
The following is the GDD for this weeks project. I might modify it a few times but this is what we came up from last nights discussion about what we wanted to do. I will post again later tonight when we have some screenshots to show off.
[quote]
Vault Stone Game Design Document
  • Concept
  • Death (Skeleton…
  • 2,137 views
    riuthamus
    August 09, 2015
    WoA 3: Post 0
    Prepwork:

    Mostly we have been working to solidify the team. I got the slack setup and have been working to get everybody in and on the chat system. We have also setup the repo and ensured everybody has access. One of the coders had to bone up on some unity stuff since he had not developed in it for …
    2,151 views
    riuthamus
    March 29, 2015
    The Harvest: Castle Prototype
    I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very little time to actually sit down and work on the models. In the interest of showing off what I have I wante…
    1,694 views
    riuthamus
    March 21, 2015
    The Harvest: Farm System v1
    It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/tidy for the new Unity 5.0 setup. All of this has been rather time consuming as we have had to rethink h…
    2,153 views
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