WoA 2016 | Team Bytetroll | Day 2

Published August 11, 2016

[font=calibri]As 6:30 AM rolls in, I find myself wrapping up day two of this competition. While I found myself tremendously lucky today, once again, I started off rocky. I went to start programming this morning, only to find that my Mac Mini wouldn[/font][font=calibri]'t boot. Thankfully, I was smart enough to push my code to Git [/font]
[font=calibri]before shutting down last night.[/font]


[font=calibri]Despite everything, I was able to make some serious progress on the programming side of things. I was finally able to wrap up my UI and audio playback libraries -- getting sound and textures in game. I was extremely lucky to have Riuthamus take time out of his busy schedule to lend me a hand in the art department. With out [/font]
[font=calibri]him, I'd be screwed.[/font]


I've attached a screenshot of my current progress to this post.


[font=calibri]- Byte[/font]

1 likes 2 comments

Comments

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Navyman

Riuthamus has mountains of talent and is very generous!

August 21, 2016 08:03 PM
Datamancer

He does, and is. I would not have completed this project if it wasn't for his assets (again)!

August 22, 2016 03:45 PM
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