How Many Renderers Will Fit In There???
I'm ready for a short break from working on FeedBack, so I started a small 'extension' of my engine. After reading about Jack's work with D3D11, I have to admit that I was a bit jealous, and I have taken a liking to the Compute Shader. So in my free time today, I did this:
This is one of my long term goals for the engine, but I figured it needs to get started sooner or later - so why not. While I was at it, I threw in the D3D10 base class too just for kicks. We'll see how long it takes to get something up and running!
Whilst you're at it, just refactor it all for D3D11 and run your Software, D3D9, D3D10, D3D10.1 and D3D11 hardware through one set of interfaces. You know you should.
Jack