How Many Renderers Will Fit In There???

Published April 16, 2009
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How Many Renderers Will Fit In There???

I'm ready for a short break from working on FeedBack, so I started a small 'extension' of my engine. After reading about Jack's work with D3D11, I have to admit that I was a bit jealous, and I have taken a liking to the Compute Shader. So in my free time today, I did this:


This is one of my long term goals for the engine, but I figured it needs to get started sooner or later - so why not. While I was at it, I threw in the D3D10 base class too just for kicks. We'll see how long it takes to get something up and running!
0 likes 2 comments

Comments

jollyjeffers
Excellent [grin]

Whilst you're at it, just refactor it all for D3D11 and run your Software, D3D9, D3D10, D3D10.1 and D3D11 hardware through one set of interfaces. You know you should.


Jack
April 17, 2009 07:51 AM
Jason Z
There will be a single base interface (IRenderer), but each one will be able to add some additional methods as needed. Should be good fun!
April 17, 2009 01:00 PM
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