The first difficulty I ran across in OMA was importing polygons into the game. The polygons in Box2D.XNA must be convex and are limited to 8 vertexes (for performance reasons), which means that when using complex polygons you have to divide them into simpler polygons. One of the authors of Box2D.XN…
So I submitted Attack of the 50ft Verbose Dinosaur to the DreamBuildPlay contest. There are some impressive entries (at least graphically) this year, so I'm not that confident, but hope dies last. :)
In the meantime, I started a new game, One Man Armada (OMA), with a different physics engine, Box2D.…
In the meantime, I started a new game, One Man Armada (OMA), with a different physics engine, Box2D.…
EDIT: Here's a video of the latest build.
Just a quick update, Attack of the 50ft Verbose Dinosaur is back in playtest, here are the changes since the last version:
Bugs fixed:
- Chopper collided with bubbles that weren't shot.
- Credits only showed once.
- Stack overflow when many bubbles were attached…
Just a quick update, Attack of the 50ft Verbose Dinosaur is back in playtest, here are the changes since the last version:
Bugs fixed:
- Chopper collided with bubbles that weren't shot.
- Credits only showed once.
- Stack overflow when many bubbles were attached…
Attack of the 50ft Dinosaur is now in playtest. If you are an Xna Creators Club member and you have nothing better to do, give it a try here.
Here's the game cover, I'm not sure if it's the final one:
EDIT - The second image should be the final one, my brother changed it to make the dinosaur look eve…
Here's the game cover, I'm not sure if it's the final one:
EDIT - The second image should be the final one, my brother changed it to make the dinosaur look eve…
It's been a while since the last post.
I've been very busy on our latest game, Attack of the 50ft Verbose Dinosaur (AOT5VD).
AOT5VD is, basically, Scrabble meets Rampage. You play as a dinosaur that throws letters at buildings. When the letters form a word you can explode the word, causing damage to …
I've been very busy on our latest game, Attack of the 50ft Verbose Dinosaur (AOT5VD).
AOT5VD is, basically, Scrabble meets Rampage. You play as a dinosaur that throws letters at buildings. When the letters form a word you can explode the word, causing damage to …
...Super Ninja Kung-Fu Extra Pow Pow was put on hold because I had an idea for a game that would be quick to make. For me, "quick" means 2-3 months. :)
Here's the first screenie and a poem, that doesn't even rhyme, to describe it:
Paved roads, walkways and bricks
The city sleeps in a moonlit bed
Untrou…
Here's the first screenie and a poem, that doesn't even rhyme, to describe it:
Paved roads, walkways and bricks
The city sleeps in a moonlit bed
Untrou…
I now set limits on the joint rotation, making the ninja a proper rag-doll. Video here. The Farseer Engine provides the AngleLimitJoint, so it was quite easy. :)
Me and my brother started working this weekend on our next game after Bennu:
Super Ninja Kung-Fu Puzzle Extra Pow Pow
After Bennu, we're working on a game with many similarities but much more accessible. The main ninja character will be animated in the same way as the frog boss in Bennu (sort of a ca…
Super Ninja Kung-Fu Puzzle Extra Pow Pow
After Bennu, we're working on a game with many similarities but much more accessible. The main ninja character will be animated in the same way as the frog boss in Bennu (sort of a ca…
A very positive review from IGN.
I've been getting some complaints about the controls. The controls in Bennu are definitely not intuitive, because they simulate a ball and chain, and so you have to gain impulse to swing around. Most people expect to be able to just point the ball to wherever they wa…
I've been getting some complaints about the controls. The controls in Bennu are definitely not intuitive, because they simulate a ball and chain, and so you have to gain impulse to swing around. Most people expect to be able to just point the ball to wherever they wa…
Bennu is currently at 75% of the Peer Review process. This doesn't exclude the possibility of someone finding a bug that resets the whole process, but still, it's closer.
In the meantime, Bennu was featured in the IndieGames.com Weblog and in Co-Optimus.
In the meantime, Bennu was featured in the IndieGames.com Weblog and in Co-Optimus.
Bennu is back in peer review.
Here's a list of what changed since the last version:
- My cousin did all of the songs for Bennu, but one of them was originally written for a "Master of Orion"-style game I never finished. It had a singing part that I removed because the lyrics had nothing to do with Be…
Here's a list of what changed since the last version:
- My cousin did all of the songs for Bennu, but one of them was originally written for a "Master of Orion"-style game I never finished. It had a singing part that I removed because the lyrics had nothing to do with Be…
...A bug was found in the peer review process: save game data could become corrupted immediately after the game was bought. It's corrected now, and Bennu is back in peer review (link only works if you have a creators club subscription). It's now at 50% in the peer review process, I think that means…
- The site is up and running at www.onceabird.com. Still not everything in, but close.
- Here's a video showing some new particle effects, where the fire travels from Bennu to destroy the blocks.
- Bennu is in the final peer review process. If it passes (fingers crossed), it will be available immedia…
- Here's a video showing some new particle effects, where the fire travels from Bennu to destroy the blocks.
- Bennu is in the final peer review process. If it passes (fingers crossed), it will be available immedia…
...And Bennu isn't ready yet. The guys over at XNA Creators Club discovered a ton of bugs and gave a lot of useful suggestions, most of which I'm done implementing. I hope Bennu is ready this month... In the meantime, here's the debut trailer at gametrailers.com.
So last night my brother, who lives in the USA, submitted Bennu for playtest in the Community Games.
I changed the cover because the previous one didn't work that well when resized:
Some screenshots:
And the thumbnail:
I changed the cover because the previous one didn't work that well when resized:
Some screenshots:
And the thumbnail:
I sent Bennu to my older brother so he could test it and he found it too difficult, so I'm adding an easier difficulty setting. He also suggested a view of the level before it begins would be useful to the player, so he knows the level boundaries. Video here.
In the easier difficulty setting, when B…
In the easier difficulty setting, when B…
...Bennu is almost ready. All major bugs are fixed, all major features are implemented, all levels and cut-sequences are completed. Here's a link to a movie of the final main menu layout. On the 1P and 2P screens you get a map with level selection and the player name(s) on the top right, on the opt…
Bennu, now with more Bennu. I still have a few bugs to iron out, but it looks like fun. ^^ Video here.
EDIT - The only reason the Bennus don't move at the same time is because I'm playing alone and switching controllers.
So my middle brother finished doing the new backgrounds and also polished the blocks and Bennu's chain:
And the main menu. And the buttons.
All that stuff you hear about how you should get other people to play your game worked for me, but it's also nice to have an outsider's perspective on your art. …
And the main menu. And the buttons.
All that stuff you hear about how you should get other people to play your game worked for me, but it's also nice to have an outsider's perspective on your art. …
I've been working on moving color dispensers. Right now Bennu has 27 levels and won't have much more. I'm doing a final boss and my brother is redoing some backgrounds. After that Bennu should be finished in 2-3 months as I work on some extras.
Click here for a video of some of the new levels. It's …
My brother suggested I should add some kind of level selection to Bennu that allowed the player to skip levels. I agreed it was an important issue, because most levels have different solutions, introduce new gameplay elements or require the player to further develop his basic game skills. If the pl…
So Bennu finished in the top 20 in the DreamBuildPlayContest!.
I wasn't expecting this after the top 4 were announced yesterday, but Bennu was even played at the Xbox Live Community Games Launch Event... I didn't even get an e-mail about this.
Also, the competition wasn't just hobby game developers: …
I wasn't expecting this after the top 4 were announced yesterday, but Bennu was even played at the Xbox Live Community Games Launch Event... I didn't even get an e-mail about this.
Also, the competition wasn't just hobby game developers: …
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