My brother has been working on new zombie sprites to replace the existing animations, which are a bit crude.
There's a new tile upgrade that links zombies, so that when a zombie is hit by a gun all linked zombies are hit with half the damage.
And fog. Lots of fog.
Video here: [media][/media]
There's a new tile upgrade that links zombies, so that when a zombie is hit by a gun all linked zombies are hit with half the damage.
And fog. Lots of fog.
Video here: [media][/media]
Still "working" on Graveyard Shift:
- Corrected a slew of bugs.
- Changed the main font to something more suitable to an action/horror game.
- Fixed a design problem: previously, the only way to win a decent quantity of souls was to lay down a soul sucker tile upgrade. Souls are the currency in this …
- Corrected a slew of bugs.
- Changed the main font to something more suitable to an action/horror game.
- Fixed a design problem: previously, the only way to win a decent quantity of souls was to lay down a soul sucker tile upgrade. Souls are the currency in this …
When deciding the initial 360 gamepad shooting controls for Graveyard Shift I saw two options:
- The Geometry Wars way, where the player only needs to point the right thumbstick and the ship starts shooting immediately. This has the advantage of being intuitive and easy to grasp, and is also ideal i…
- The Geometry Wars way, where the player only needs to point the right thumbstick and the ship starts shooting immediately. This has the advantage of being intuitive and easy to grasp, and is also ideal i…
To get new weapons and tile upgrades the player will have to enter the cemetery crypts and have a conversation with ghosts. If he chooses the right answers, he gets those items. If he doesn't, the game gets harder on the next round (more zombies spawned, etc.)
This is all experimental and will be cu…
This is all experimental and will be cu…
- We started a twitter account, which you can follow here: http://twitter.com/#!/OnceABirdGames
- We didn't place in the top 20 of the DreamBuildPlay contest, which was to be expected since the game was in a very early state.
- We're currently working on the crypts, more on that soon...
- We didn't place in the top 20 of the DreamBuildPlay contest, which was to be expected since the game was in a very early state.
- We're currently working on the crypts, more on that soon...
I did an interview about Bennu for a site I hadn't heard of before:
http://truepcgaming....ator-interview/
I forgot to ask where they heard of Bennu in the first place. Mmm. EDIT - Turns out the editor read a thread about Bennu on Reddit.
http://truepcgaming....ator-interview/
I forgot to ask where they heard of Bennu in the first place. Mmm. EDIT - Turns out the editor read a thread about Bennu on Reddit.
Like Matt Damon in the Jimmy Kimmel Show, Super Ninja Kung-Fu Puzzle is the project that keeps getting bumped for another. This time for the...
What's it about this time? Graveyard Shift is a thumbstick shooter / tower defense hybrid set in a zombie-infested graveyard. The player builds his base dur…
What's it about this time? Graveyard Shift is a thumbstick shooter / tower defense hybrid set in a zombie-infested graveyard. The player builds his base dur…
Bennu for PC is here and it's free!
From the non-existing box blurb:
"Bennu is an innovative physics-based puzzler. The player controls a ball and chain and progresses through the levels by swinging from place to place, all the while destroying the blocks on each level by swinging into them. Bennu f…
From the non-existing box blurb:
"Bennu is an innovative physics-based puzzler. The player controls a ball and chain and progresses through the levels by swinging from place to place, all the while destroying the blocks on each level by swinging into them. Bennu f…
The first release candidate of Bennu for PC is here. We're not sure it's finished, so if you want to try it out we're thankful for any bug found, suggestions or comments.
[size="7"][color="#FF0000"]Just don't say it's too hard.[/color]
[size="4"]Download link here.
[size="7"][color="#FF0000"]Just don't say it's too hard.[/color]
[size="4"]Download link here.
I just pulled Bennu out of the Xbox Marketplace, the reason being I'm about to release a free version for PC. Even though Bennu is only selling an average of 1 copy per month, it would be harsh having a priced version of Bennu with it being free on the PC.
The PC version will not be a direct port, f…
The PC version will not be a direct port, f…
So I finished incorporating a new ninja... phat ninja! When playing co-op, one player will play as the previous "thin" ninja and the other as the phat ninja.
">Video here. If you can watch it on full screen to see all the body animations.
">Video here. If you can watch it on full screen to see all the body animations.
I've been working on the color dispensers. Like in Bennu, when a ninja touches a color dispenser he changes color and is only able to destroy blocks with the color he has at the moment.
The dispensers were inspired by the cursed seals in Naruto. Each seal is a circle with the kanji of the color it l…
The dispensers were inspired by the cursed seals in Naruto. Each seal is a circle with the kanji of the color it l…
I've been very busy with porting SNKPEPP to XNA 4.0. It has shitloads of breaking changes, mostly due to Windows Phone 7. It was algo a good excuse to get rid of my level loading scheme, where I read XML documents "manually", in favor of serialization. The code now looks much better with most class…
Proper flips are now implemented! A sensor geometry, with collision response disabled, was added to the ninja body to make sure no objects are in the ninja's trajectory before he does a flip. Without this check, the ninja could do a flip right before hitting a wall, preventing the player from doing…
Over the last week I added a proper grappling hook to the ninja rope and also integrated the Mercury Particle Engine V3.0, which comes with a very nice editor.
The particle effects consist dust clouds that go off whenever the ninja walks or jumps off a wall and friction sparkles when the ninja wall …
Implemented wall sliding and the ninja rope. ">Video here.
Wall sliding was implemented by detecting the angle of the wall to check if it is "vertical enough" for the ninja to slide in and then applying a force to the ninja, in the direction of the wall. Right now it still has some bugs when coll…
Wall sliding was implemented by detecting the angle of the wall to check if it is "vertical enough" for the ninja to slide in and then applying a force to the ninja, in the direction of the wall. Right now it still has some bugs when coll…
Added hands and feet to the ninja. Also the ninja now waves his arms and legs when he starts falling at great speeds. ">Video here.
Avatar Man has sold 38 copies so far, which is the worst of the three games I made.
So, for the next game, I had to choose between two of the projects I interrupted before, One Man Armada and Super Ninja Kung Fu Puzzle - Extra Pow Pow (SNKPEPP). I chose SNKPEPP because it had the cooler name. And …
So, for the next game, I had to choose between two of the projects I interrupted before, One Man Armada and Super Ninja Kung Fu Puzzle - Extra Pow Pow (SNKPEPP). I chose SNKPEPP because it had the cooler name. And …
is out now! If you want to give it a try go here or download it in the Xbox marketplace.
Avatar Man is back in Peer Review. If you have a creators club account, you can check it out here.
The reason it failed peer review the first time was that I didn't load the correct avatar when two gamepads were used. Hope it passes this time.
I'm happy with the way Avatar Man turned out because of t…
The reason it failed peer review the first time was that I didn't load the correct avatar when two gamepads were used. Hope it passes this time.
I'm happy with the way Avatar Man turned out because of t…
Avatar Man is back in peer review. I forgot some debug code when submitting the first time around, I also did some tweaks here and there:
- Changed intro message to warn player of enemy avatars.
- Added texture to indicate in which square the enemy player is currently in.
- Step count is now shown aga…
- Changed intro message to warn player of enemy avatars.
- Added texture to indicate in which square the enemy player is currently in.
- Step count is now shown aga…
Avatar Man is back in playtest. If you have a creator's club account (this is starting to sound like I'm sponsored by Microsoft or something. I wish.) you can test it here.
Also, here's the (final?) game cover:
Also, here's the (final?) game cover:
So we just finished our first game with avatars, called Avatar Man:
It's a pacman-like game where you must press each tile in a labyrinth while avoiding enemy avatars. Here's a ">video of the game in action. The video was taken on a PC, where you can't display Xbox avatars, but thankfully Ubergee…
It's a pacman-like game where you must press each tile in a labyrinth while avoiding enemy avatars. Here's a ">video of the game in action. The video was taken on a PC, where you can't display Xbox avatars, but thankfully Ubergee…
...Just a quick status update.
- Attack of the 50ft Verbose Dinosaur is now in peer review, if you have an XNA Creators Club membership you can check it out here.
- One Man Armada is currently in hiatus because I started a quick game with avatars. It's a pac-man-like game, set in mazes where you have…
- Attack of the 50ft Verbose Dinosaur is now in peer review, if you have an XNA Creators Club membership you can check it out here.
- One Man Armada is currently in hiatus because I started a quick game with avatars. It's a pac-man-like game, set in mazes where you have…
Here's the ">first development video for One Man Armada. Basically the destroyer ship spawns the fighter ships that chase the player ship. Each fighter ship tries to avoid the other fighter ships and the destroyer ship. The box2d.xna engine provides a raycast mechanism that helps to prevent coll…
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