Reminiscence

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Toronto
Projects, Games, Code, Tutorials...
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108 entries
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Rob Loach
December 07, 2006
Deployment to the 360
Note that this is a replicate of my recent website post.


I just watched the second part of looking at XNA and am speechless. Deploying, running, and debugging an XNA game straight from Visual Studio, on an Xbox 360.... Wow.... I'm really looking forward to getting my hands on that Creator's Club …
1,547 views
Rob Loach
November 19, 2006
Been a while!
Wow, it has been a while. I should really make it a routine to write something either on here, or the new website!



The old site was hacked together and I didn't really know how Drupal worked when I put it together. This new version uses Drupal 5.0 and actually uses it correctly and looks pretty cle…
1,265 views
Rob Loach
October 12, 2006
Holy Web Host Batman!
So, I switched web hosts and moved everything over to the new host (TIGC, Slylabs, and Rob Loach .Net). The sad thing is that robloach.net kinda broke in the process. I think I'll just until wait the next version of Drupal comes out to fix it...

Speaking of Drupal, Krisc and I started up OpenXNA t…
1,484 views
Rob Loach
September 29, 2006
BrickBust - More XNA
Seeing that I had never made a breakout clone, I decided to throw one together, while still experimenting more with XNA.


BrickBust


Random Interest
Look Behind You!
1,965 views
Rob Loach
September 11, 2006
XNA and GameComponents
After a bit of fooling around in XNA a bit, I (almost) made an XNA renderer for CeGuiSharp. There's still a bunch wrong with it and I'm not quite sure that I'll continue to hack at it. CeGuiSharp is such a mess and it's almost worth a complete rewrite from scratch with a new design. But you can …
1,562 views
Rob Loach
September 10, 2006
Hello XNA
As most of you know already, the XNA Framework beta was released so I thought I'd give it a try. It apparently requires Visual Studio 2005 C# Express (VS2005 Standard doesn't cut it), so I had to install that. Once that was installed, I loaded up XNA, ran one of the demos and kept on getting the …
1,521 views
Rob Loach
August 27, 2006
Platform Gaming Goodness
I've made some progress on the 2D platform gaming goodness also known as Hazardous Hal:


(click to enlarge)


A lot of things were redesigned, including a state system for the player. This means that it's much easier to manage whether they're falling, jumping, standing, etc. It's also very easy to add…
1,866 views
Rob Loach
August 16, 2006
Mono + BooGame = Kaboom!
I have great, good and bad news. I'll start with the great news:Mono has setup a Mono VMware Image, which you can run SUSE ready packed with Mono through VMware Player. It's very nice because it lets you test our some of your .NET/Mono projects without having to reboot into a different operating s…
1,718 views
Rob Loach
July 12, 2006
Pong!
One of the first graphical video games was Pong, so I decided to implement it using Boo and BooGame:


BooPlayer Pong


The source is quite easy to understand if you take it one line at a time:


// Pong.boo
// A Pong implementation using BooGame
// To run, drag ontop of BooPlayer, or run BooPlayer BooPlayerP…
1,355 views
Rob Loach
July 10, 2006
Busy * 2
Sorry for disappearing and not being around as much as I would've liked. Work has called and I have to fill in the responsibilities of about two peoples' shifts, so it has been pretty intense. I'll be on and off and hopefully be able to keep the journal posts coming.

BooGame has made some progress…
1,122 views
Rob Loach
May 23, 2006
BooGame and Sint
The Tile Studio Sint example is now implemented with BooGame. Again, thanks go to Scet for his brilliance (helped fix the flickering water). So far the Sint example is only available through SVN.


Sint via BooGame


I'm currently porting SdlDotNet.Particles to BooGame for some interesting particle eff…
1,255 views
Rob Loach
May 20, 2006
BooGame on SourceForge
BooGame is now publically available through SourceForge. You can download it or check out the SVN.

What I need are testers and input. What does BooGame need? How is it lacking? Is anything not there that would really help you out? What other examples should be provided with the library? Would …
1,239 views
Rob Loach
May 17, 2006
BooGame and Tile Studio
After hacking at it for about three hours, I finally got Tile Studio working quite nicely with BooGame. I used its code output feature to output script files which are then interpreted by BooGame during runtime. Here's a shot of BooGame's new ScrollDemo example:


Download Latest Build

If you download…
1,098 views
Rob Loach
May 13, 2006
Lack of Updates
Considering the lack of updates lately, I thought I'd just do a quick post saying what has been happening.

Website

The website has finally been switched to Drupal. Everything seems to be working and I think it'll stay like this for a while. I published an article on plugin interfaces in .NET as the…
1,077 views
Rob Loach
April 03, 2006
Busy busy bees
It's been quite halariously busy lately between school and family matters. Becoming a news editor on GameDev has also added a daily task that takes up even more time on my schedule. I always wanted to help out GameDev as much as I can, and I think I'm doing the right thing. It's been great to wo…
875 views
Rob Loach
March 14, 2006
Virtual PC
Krisc brought up a video about a Managed OS in which they talked about developing an operating system in C#. During the interview, they mentioned they were using Virtual PC for testing and this made me realize that Virtual PC would be an awesome way to test my own stuff in Linux.

So I picked up a c…
1,221 views
Rob Loach
March 10, 2006
First Test Build
My education program has gone on strike and this means that classes for the week were cancelled. Unfortunately we still need to do all assigned work, but it does mean that I've had a few more hours to work on Gsl. Today marks a special day, the first "good" test build of Gsl:

Download Test

You can …
917 views
Rob Loach
March 06, 2006
Releases!
Two new releases are on the .NET front:
  • SDL.NET 4.0.3-1 comes with a bunch of new stuff including some SurfaceControl fixes. I'm still not 100% confident with the SurfaceControl, but it is another step towards complete functionality. An example of using Tao.PhysFS for loading surfaces from zip fil…
1,000 views
Rob Loach
March 01, 2006
Text + Scripting
Gsl now has text output. After having difficulties getting OpenGL lists to work in C#, I just rolled my own system which just manually loops goes through each character. Not really the best way to do thing, but it does mean that I can do neat things like line breaks, etc.


Click to enlarge

What you …
936 views
Rob Loach
February 26, 2006
SVN, Baby!
The iPod is quite a fun toy, although I hate the fact that you're forced to use iTunes. I've subscribed to the Diggnation Video PodCast where the majority of the episodes are just about drinking beer and talking about stupid tech stuff off of digg.com.

OdeDotNet

Now that SourceForge has SVN access, …
926 views
Rob Loach
February 22, 2006
2D Hardware Accelerated Goodness
Considering we're in the middle of exams, I'm suprised the amount of progress I've made. Gsl really has some potential. Some of the new features since last update:

Scripting:
It appears that GakScript isn't Mono compliant. As a result, I've switched over to using Boo exclusively. I'm planning on …
1,145 views
Rob Loach
February 01, 2006
Ubuntu
First order of business is to state that the infamous coldacid gave me one of his Ubuntu packages so right now I'm running off the Ubuntu Live CD. Click on the thumbnail on the right to see what I'm looking at right now.

It's using Gnome at the moment and I wish I had more time to check out KDE, bu…
919 views
Rob Loach
January 30, 2006
Keep it goin....
I've been incredibly busy lately with school and projects it's actually not that funny. The only thing that keeps me going lately is the Chronicles of Narnia Soundtrack, simply amazing music. Today's topic of discussion is...

Game Scripting Language (GSL)I've been interested in working with OpenGL…
987 views
Rob Loach
January 16, 2006
I'm Hungry
Thanks to frostburn from #GameDev helping me realize that memory needs to be allocated before written into, Tao.PhysFs is now complete. I've uploaded it to the Tao Framework SVN and everything is good to go. Take a look at the source.

Oli has done some pretty awesome stuff with GameMonkey script l…
929 views
Rob Loach
January 10, 2006
Moving Forward....
School classes are now in full speed now and my schedule is pretty leaniant when it comes to time. Consisting of only four days of classes, I should have enough time to decrease the number of items on my todo list.

After a short chat about the naming convention of Tao.PhysFs with you guys and a num…
984 views
Rob Loach
January 08, 2006
I'm Back!
First of all, Merry Christmas and Happy New Year! I decided to renew my GDNet+ subscription as a Christmas present to myself. Rather thoughtful, I am. So welcome me back to the journals!

Anyway, I have loads of things I need to update and write about on here, so I've decided to write about one th…
952 views
Rob Loach
August 17, 2005
GDNet-
As some people's expiry for GDNet+ is coming up, I figured I'd make a journal post before my ability to add journal posts mysteriously disappears (GDNet-). Will I renew my membership? I don't know, I'll need to think it over. I've just been ntoo busy lately with work ad everything.

jendave has ta…
1,227 views
Rob Loach
July 19, 2005
Busy Busy Busy!
Some of you may have noticed I haven't been on in a while. This is due to the fact that I've been holding one full time shift at work as well as one part time. It's been pretty crazy, but I love the workplace and the people who I work with. I'm just getting more hours put on in this coming month…
912 views
Rob Loach
July 11, 2005
Gak

Gak

I decided to re-vamp the scripting system that I was working on and give it support for C# scripting. The aftermath is GakScript, a scripting system that enables the ability to use C#, Visual Basic and JScript as scripting languages. It compiles the script via .NET's CodeDom and gets the in-memor…
1,165 views
Rob Loach
July 09, 2005
Crazy Eddie's GUI!
I've implemented Crazy Eddie's GUI into the project with success. One problem though, it's really slow.....

It was such a pain in the ass to do as well. I had to cypher through Axiom (the C# port of Ogre) to find the C# port of Crazy Eddie's GUI and then get a working build of the CEGUI renderer f…
1,259 views
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