Merry Prankster Games

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Merry Prankster Games: Accursed Crown of the Giant King

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November 01, 2009
Untitled SENG Game: Now, With More Name!

I've finished my internal Milestone 5 ("Engine Updates"). Yay! The SENG engine is now in good shape for a full-featured game. Oh, there are always more features I could add, but there's enough there for a full-featured, full-length, engrossing, deep RPG.

So, with that, I announce the end of "Untitle…
781 views
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October 28, 2009
Untitled SENG Game: Spell Effects
Among other things, I've been mucking around with the spell effect system. I made the code much more flexible and generic, making it easier to make effects with varying appearances. As part of that work, I also spent a little time coming up with a core set of decent looking effects. Here's a "High …
791 views
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October 22, 2009
Links: Economy, Quests, and News
Some interesting links for this week:

Shamus has an interesting article about broken economies in RPGs:

http://www.escapistmagazine.com/articles/view/columns/experienced-points/6660-The-Broken-Economy-Is-Your-Fault

I found this really interesting, because I've been trying to design and balance the eco…
840 views
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October 15, 2009
Untitled SENG Game: Icons!
I've been working on icons for SENG lately; almost done.

One of my philosophies for SENG is to have a minimum of art content, but display it in many ways. In terms of icons, this means using one icon for a variety of different representations. For instance, inventory. Instead of making two separate …
1,111 views
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October 11, 2009
Links: Assorted
Various links this week, all courtesy of Coyote (http://rampantgames.com/blog). Hey, maybe you should just read his blog instead of mine! (OK, you can read both).

First, a postmortem on Persona 4. Interesting for me to read about the trials and tribulations that another small RPG creator went throug…
843 views
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October 06, 2009
Untitled SENG Game: Ten Interesting Fights


In the last couple of days, I wrapped up some last RPG tweaks. Made rogues a little more powerful, adjusted the numbers a little bit; nothing too big.

Next up on my list is to add some AI functionality to the monsters you run into in SENG. Right now they basically just charge at the closest party me…
663 views
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October 02, 2009
Untitled SENG Game: Audio and Party Chatter
A couple of updates on the game engine. First, I added support for footstep sounds and ambient audio. One of the critiques that I got from the To The World Tree demo (http://www.prankster.com/ttwt) was that the game was virtually silent. I'm a little resistant to having a full background music trac…
684 views
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September 30, 2009
Links: Randomness and Ultima VII
First, Greg Costikyan has a detailed article on randomness in games (video and otherwise), based on a presentation he made at Austin GDC 2009. Highly recommended; really informative and interesting:

http://playthisthing.com/randomness-blight-or-bane

Next, Coyote waxes poetic about his favorite game U…
740 views
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September 26, 2009
Links: The Win Button
Shamus has a nice article, with the exagerrated title "Give Me a Win Button":

http://www.escapistmagazine.com/articles/view/columns/experienced-points/6575-Give-Me-a-Win-Button

But really, arguing for games to have a difficulty slider. Persuasive... I really should put a difficulty scale into SENG.

884 views
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September 25, 2009
Untitled SENG Game: Level Editor
So I finished up the updates to the level editor. Now, let me show off what it can do!

To do this, I'll show how easy it is to make a tower in a grassy field. Let me put a caveat that I don't have any real art or anything, and I don't have a full tileset to work with. (I did actually spend a bit of …
696 views
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September 23, 2009
Links: Design Storytelling, and Procedural Worlds
Couple of links today:

Andrew Vanden Bossche from GameSetWatch has article about storytelling through cutscenes or text exposition, and the often-superfluous nature of stories told in this manner. Good article:

http://www.gamesetwatch.com/2009/09/column_design_diversions_press.php

Shamus has a nice ar…
777 views
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September 16, 2009
Links: Cursed Items, and Interesting Combat
Just a couple of interesting links for the RPG designer today.

First, the Ink Knight finally continues his interesting series on interesting Cursed Items. Good stuff:

http://inkknight.blogspot.com/2009/09/give-your-cursed-items-reason-to-exist.html

Coyote has a list of ways to make a simple combat enc…
778 views
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September 15, 2009
RPG Anvil: Super Adventures and Campaigns
I've been thinking a bit about the overall structure, plot, and story fit together in CRPGs. That is, how does the game designer arrange the progress through the game. This includes things like what locations the game includes, and when the player will have access to them. What overall quest or que…
1,110 views
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September 11, 2009
Untitled SENG Game: Level Editor
This week I've been working on some updates with the level editor. Based on my experience with To The World Tree (http://www.prankster.com/ttwt), I knew that I had some issues; the level editor was slowing me down. Rather than muddle through as before, the best thing to do was to revamp the level e…
753 views
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September 05, 2009
Links: The Big Question
Good article from Rock, Paper Shotgun:

http://www.rockpapershotgun.com/2009/09/01/the-big-question/

About having, in an RPG, not just interesting quests, but quests that have meaningful consequences on the game and story.

I agree with this sentiment, and want to keep it in mind when designing "Untitle…
797 views
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September 01, 2009
Untitled SENG Game: Items and Journals
Time for another update on Untitled SENG Game. I've been squirreling away on engine changes; in the last couple of weeks I've implemented (well, re-implemented) the way items work in combat, and added a conversation journal.

I had a small bullet on my "To-Do" list; make items work with the new RPG s…
704 views
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August 27, 2009
RPG Anvil: RPG Length
I was reading Rampant Coyote's blog, and stumbled upon this post:

http://rampantgames.com/blog/2009/08/how-long-should-rpg-be.html

Where he asks, "How long should an RPG be?" (Specifically, in hours of play.) Interesting question, certainly. But, say you've already decided how long your RPG should be…
1,034 views
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August 24, 2009
Links: Dirty Coding Tricks
This article:

http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php

Really caught my fancy. It has a set of short features on last minute hack/bugfixes that programmers put in to quickly fix an issue just before shipping, often in horrible ways. Probably incomprehensible to the non-progr…
638 views
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August 18, 2009
Links: Beta Testing
Something that has been weighing on my mind for awhile is the question of how to run a decent Beta test (or any sort of test) for an independent, single-player RPG. Specifically, my RPG, still titled "Untitled SENG Game". I'm approaching the point where I'll have some gameplay prototypes ready, and…
828 views
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August 12, 2009
Links: City Maps and AI
Just a couple of random links today.

First, this neat site:

http://maps.bpl.org/history/

Has a huge collection of historical maps available online. So, for instance, if you want a map from 1482 of Asia Minor (in Latin), here's your thing:

http://maps.bpl.org/details_M0612036/?mtid=790

Whether or not you…
897 views
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August 06, 2009
Links: Death and RPGs
Andrew Doull has a nice post on permadeath; that is, where dying in a game means you have to restart the game again from the beginning:

http://roguelikedeveloper.blogspot.com/2009/07/permadeath.html

This is a common feature of roguelike games, Angband, NetHack, and the like (not coincidentally, Andre…
827 views
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August 04, 2009
Untitled SENG Game: Map Discovery and More
I've had some time over the past week to do some good coding, and I've got some lingering features done in the SENG engine.

The first of these was "map discovery". Previously, when you entered an area, you could see everything in it, both onscreen and in the map. Even stuff behind closed doors, etc.…
642 views
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July 30, 2009
Links: 20 Essential RPGs


A little while back, Gamasutra (http://www.gamasutra.com) had a feature on Essential RPGs that a game designer should play. Excellent feature:

http://www.gamasutra.com/view/feature/4066/game_design_essentials_20_rpgs.php

Let's see how I stack up! Bold if I've played it, Italics if I haven't.

Bonus:

  • Dun…
  • 913 views
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    July 28, 2009
    Back from Vacation
    I was on vacation in Maine for the past two weeks. Technically I had Internet access, but I stayed away from everything except email. No programming either.

    So, not much to report from the past two weeks. I did notice another Dev Journal pop up here at GameDev, which I've added to my list of blogs:

    h…
    744 views
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    July 09, 2009
    RPG Anvil: The Lua Tutorial Final
    RPG Anvil: The Lua Tutorial Final



    Well, I thought I'd have some final thoughts on the tutorial here, but really at this point, it stands (or falls) on its own.

    My Lua tutorial showed:

    • Linking and initializing Lua.
    • Loading a Lua script from a string.
    • Running a Lua script from our C++ code.
    • Calling a C++ …
    1,769 views
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    July 08, 2009
    RPG Anvil: The Lua Tutorial Part 6


    Today, how to handle errors in your script-called functions.

    The previous installments of this tutorial are here:

    1,180 views
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    July 06, 2009
    RPG Anvil: The Lua Tutorial Part 5


    Today, how to access C++ objects when Lua calls your C++ function.

    The previous installments of this tutorial are here:

    1,185 views
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    July 03, 2009
    RPG Anvil: The Lua Tutorial Part 4


    Today, how to call a C++ function from your Lua script.

    The previous installments of this tutorial are here:

    1,168 views
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    July 01, 2009
    RPG Anvil: The Lua Tutorial Part 3


    Today, how to call a Lua script from your game.

    The previous installments of this tutorial are here:

    1,116 views
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    June 29, 2009
    RPG Anvil: The Lua Tutorial Part 2


    Today, how to get Lua and link it with your game.

    The previous installment of this tutorial is here:



    Lua is available at http://www.lua.org/. As of this writing (June 25…
    1,337 views
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