So, pathfinding has been a long-time issue with my SENG engine. The traditional pathfinding I've used is heuristic based. Something like:
Move straight towards the target.
If you hit a wall, walk along the wall until you pass the corner of the wall, and then go back to (1).
- If you hit somethin…
This may be of no interest to anyone but me, but it is helpful for me to go and check for comments on 10FF. Here are the various posts and announcements about 10FF:
- On this blog, of course.
- GameDev.net: http://www.gamedev.n...ights-v10-beta/
- IndieGamer.com: http://forums.indieg...ghts-v1.0-(Beta)
- Indie…
So I've spent all the time making 10 Fantasy Fights (http://prankster.com/10ff). People should be lining up to play it, right? Haha.
For the past few days, I've been posting to various announcement forums, emailing news editor etc, on a variety of Indie and RPG game sites. Such as:
For the past few days, I've been posting to various announcement forums, emailing news editor etc, on a variety of Indie and RPG game sites. Such as:
- Here.
- RPGCodex.
- Ramp…
Merry Prankster Games announces the release of 10 Fantasy Fights version 1.0 (Beta)! More information or download here:
http://www.prankster.com/10ff
10 Fantasy Fights is a demonstration game by Merry Prankster Games. In 10 Fantasy Fights, you control a party of adventurers though a series of 10 figh…
http://www.prankster.com/10ff
10 Fantasy Fights is a demonstration game by Merry Prankster Games. In 10 Fantasy Fights, you control a party of adventurers though a series of 10 figh…
10 Fantasy Fights is a Merry Prankster Games demonstration game. For more information: http://www.prankster.com/10ff
Please post any bugs or technical issues you experience with 10 Fantasy Fights in the comments below. Or, if you are shy, feel free to email [email="10ff@prankster.com?subject=10FF%20…
10 Fantasy Fights is a Merry Prankster Games demonstration game. For more information: http://www.prankster.com/10ff
Please post any comments or questions you have on 10 Fantasy Fights gameplay in the comments below. Suitable topics include:
- Leveling skill/attribute choices you found interesting, eff…
10 Fantasy Fights is a Merry Prankster Games demonstration game. For more information: http://www.prankster.com/10ff
Merry Prankster Games is desperate for feedback! Please post in the comments below any feedback you have on the game. Or, if you are shy, email directly: [email="10ff@prankster.com?su…
I put up a bunch of screenshots for 10 Fantasy Fights:
http://www.prankster.com/10ff/screens.htm
Just cleaning up a few last things, plus dealing with one nasty crashing bug, and then I'll be ready to release version 1.
Geoff
http://www.prankster.com/10ff/screens.htm
Just cleaning up a few last things, plus dealing with one nasty crashing bug, and then I'll be ready to release version 1.
Geoff
Well, after a move across the country, a job that started and ended, and other various and sundry, I'm back. And best of all, my demonstration game 10 Fantasy Fights is almost done!
Coming in the next few weeks:
- The 10 Fantasy Fights website will go up.
- I'll make a set of entries here for 10 Fantasy F…
Andrew Doull continues his series on quests in computer games:
http://roguelikedeveloper.blogspot.com/2010/03/quest-for-quests-part-seven-enumeration.html
In this episode he talks about failure; when the player fails in a quest. I read this as something of a middle-chapter post in his long series, bu…
http://roguelikedeveloper.blogspot.com/2010/03/quest-for-quests-part-seven-enumeration.html
In this episode he talks about failure; when the player fails in a quest. I read this as something of a middle-chapter post in his long series, bu…
Coyote has updated his classic article on RPG design, now with more links:
http://rampantgames.com/blog/?p=119
Good stuff in there.
http://rampantgames.com/blog/?p=119
Good stuff in there.
Well, I normally don't like to post two links on the same day, but this was a really good article by Soren Johnson on the use of probability in games:
http://www.gamesetwatch.com/2010/03/analysis_soren_johnson_on_play.php
I don't really have anything to add; great article.
http://www.gamesetwatch.com/2010/03/analysis_soren_johnson_on_play.php
I don't really have anything to add; great article.
Anne Stickney posted a nice article on a talk by Rob Pardo, a game design muckety-muck at Blizzard:
http://www.wow.com/2010/03/12/rob-pardo-speaks-about-blizzard-game-design/
From http://www.blogcdn.com/www.wow.com/media/2010/03/pardo-blizzardpardo.jpg:
Although Blizzard has designed a, well, blizzard…
http://www.wow.com/2010/03/12/rob-pardo-speaks-about-blizzard-game-design/
From http://www.blogcdn.com/www.wow.com/media/2010/03/pardo-blizzardpardo.jpg:
Although Blizzard has designed a, well, blizzard…
Martin Lewis had a nice post about the breakdown between Epic Fantasy versus Sword and Sorcery:
http://everythingisnice.wordpress.com/2010/02/20/epic-fantasy-vs-sword-and-sorcery/
Of course, he's talking about fiction, rather than computer games, but the thought applies to anyone writing a fantasy RP…
http://everythingisnice.wordpress.com/2010/02/20/epic-fantasy-vs-sword-and-sorcery/
Of course, he's talking about fiction, rather than computer games, but the thought applies to anyone writing a fantasy RP…
Interesting article from someone who goes by "Banov" about the difficulties that go into creating an RPG, vs other types of games:
http://banov.blogspot.com/2010/02/problems-with-rpgs.html
Good points across the board; there is definitely a lot of work, and a lot of different types of work, that goes…
http://banov.blogspot.com/2010/02/problems-with-rpgs.html
Good points across the board; there is definitely a lot of work, and a lot of different types of work, that goes…
Here's the last entry in John Harris's Crawlapalooza series:
http://www.gamesetwatch.com/2010/03/column_play_crawlapalooza_part_3.php
Again, I found this series interesting from a game design perspective, moreso than from a game-playing perspective, as I've never actually played Dungeon Crawl. This e…
http://www.gamesetwatch.com/2010/03/column_play_crawlapalooza_part_3.php
Again, I found this series interesting from a game design perspective, moreso than from a game-playing perspective, as I've never actually played Dungeon Crawl. This e…
I'm going to link myself today. Some years ago, I ported the roguelike Omega to Windows. Today, I packaged up the source code (someone finally asked); link here:
http://www.prankster.com/winomega/index.htm
Omega is a roguelike game which started a few years after the genre-defining games NetHack and …
http://www.prankster.com/winomega/index.htm
Omega is a roguelike game which started a few years after the genre-defining games NetHack and …
Hey all,
Some really good links lately.
First, only vaguely related to RPGs or game design, but I found this article fascinating:
http://www.nybooks.com/articles/23592#
It's nominally a book review by GOAT chess-master Garry Kasparov on a book about chess. But really, it's an essay containing Kasparov'…
Some really good links lately.
First, only vaguely related to RPGs or game design, but I found this article fascinating:
http://www.nybooks.com/articles/23592#
It's nominally a book review by GOAT chess-master Garry Kasparov on a book about chess. But really, it's an essay containing Kasparov'…
Man, not much progress on 10FF; hard to find the time between work and other things. But, here are some links I found interesting:
Here's a good link from Danie Conradie "Using Game Engine Art Tools to Improve Run-Time Streaming in Online Worlds":
https://www.gamedev.net/reference/art/features/MMOStr…
Here's a good link from Danie Conradie "Using Game Engine Art Tools to Improve Run-Time Streaming in Online Worlds":
https://www.gamedev.net/reference/art/features/MMOStr…
I've wrapped up the indoor furnishings for the town in "10 Fantasy Fights" (or, objects in SENG terminology). Here's a screenshot:
Note that those aren't actually the buildings in 10FF, just the graphics. I need more buildings for 10FF, and sadly I think I have to space the objects out a little more…
Note that those aren't actually the buildings in 10FF, just the graphics. I need more buildings for 10FF, and sadly I think I have to space the objects out a little more…
Coyote asks the question, "So What Does "Old-School" RPG style Mean?":
http://rampantgames.com/blog/2010/01/so-what-does-old-school-rpg-style-mean.html
For me, some canonically different "old school" RPGs, spanning different styles, would be:
http://rampantgames.com/blog/2010/01/so-what-does-old-school-rpg-style-mean.html
For me, some canonically different "old school" RPGs, spanning different styles, would be:
- "The Bard's Tale".
- Most Ultima games; for me "Ultima IV" was…
Well, it's been awhile since I posted some links, so they've built up a bit. My favorite was from Rampant Coyote:
http://rampantgames.com/blog/2009/12/are-class-based-crpgs-are-better-than.html
He makes the argument for the class-based RPG design, where your character's abilities depend primarily upo…
http://rampantgames.com/blog/2009/12/are-class-based-crpgs-are-better-than.html
He makes the argument for the class-based RPG design, where your character's abilities depend primarily upo…
Well, as I alluded to previously, I started a new job two weeks ago. Also, I haven't posted at all in the last two weeks. A complete coincidence I'm sure!
So, I'll be scaling back on 10FF a bit. My goal is a modest 5 hours a week. I think that is realistic, and while I haven't made a formal schedule…
Jeff Vogel of Spiderweb Software posts "Make Your Game Easy. Then Make It Easier":
http://jeff-vogel.blogspot.com/2009/11/make-your-game-easy-then-make-it-easier.html
Good quote:
http://jeff-vogel.blogspot.com/2009/11/make-your-game-easy-then-make-it-easier.html
Good quote:
Quote:People will happily forgive a game for being too easy, because it makes them feel badass. If a game is too hard, they…
"10 Fantasy Fights" needs a small town for recruiting party members, buying items, etc. So I've started in on getting a tileset ready, and I've got the building tiles done. In the level editor, here is a basic layout:
And, here is the layout with the tileset applied:
The biggest annoyance is the gian…
And, here is the layout with the tileset applied:
The biggest annoyance is the gian…
Well, I finished the planning phase for 10 Fantasy Fights. I ended up with a startling 20-page design document; a lot of that is lists of spells and items and the like, but still, that was a lot of stuff to write down!
So, now the engine is done, and the planning is done. I guess that means I get to…
I was out of town most of last week interviewing for a job, so no blogging. Looks like I got it, so SENG will suffer for awhile. I'm still hopeful I can make some good progress on 10FF before starting, so if all goes well that will see the light of the day fairly soon.
On to the links that have buil…
On to the links that have buil…
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