Planning the Real Game

Published April 05, 2013
So, with 10 Fantasy Fights fully functional on iOS, I've got my proof of concept... games with my engine work fine on iOS or Windows. So, now it's time to make the actual game! I'll roll out a good announcement soon, but in the meantime I'll post enigmatic progress reports. Right now I'm working on the locations for the game, which (it turns out) is really hard, because that is also tightly bound to the quests in the game. Which is tightly bound to the factions and characters in the game. Which is tightly bound... OK, it goes on and on. Basically I need to iterate on the whole game plan.

But, for you, here's a preliminary, in progress, version of the overland map.

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