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Fastcall's Development Blog

4: Adsense

Selective quote

Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the screen. I like to select-along while I read, and this pesky modal is always in my way:
@namespace url(http://www.w3.org/1999/xhtml);@-moz-document domain("www....

It’s happening

It’s happening Oh boy, it’s happening.

http://i.imgur.com/fy3Usda.png (665 KB) 
Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.

Doodle

Doodle Just a doodle. 
http://i.imgur.com/DeyN9TZ.png (177.8KB)

Block Transfers, Buffers, and Audio

Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data without knowing how large the stream of data is. I solved a similar problem at work and in my audio synthesizer. In the case of the synthesizer, I wanted an...

Maximized IPBoard Chat

Hi there. It’s been a while. Spent some time today fixing up the stupid IPBoard chat. I somehow managed to monkey-patch IPBoard’s styles to maximize use of screen space:

Before:
http://i.imgur.com/xzmlbsw.png

After:
http://i.imgur.com/F4UgxdS.png
http://i.imgur.com/70KqX4X.png
http://i.imgur.com/RxzwX7Y.png

The style can be found below and can b...

Quick Opaque Pointer Example

Hi there.

Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific dependencies (types, macros, includes, and et. al.) away from the header and into the actual source where its used. Including "Foobar.h" from "Unrelated.cpp"...

Learning Blender

Learning Blender Hi there! Long time no see. Been busy, but learning Blender. I figured if I knew my way around various GNU programs (GNU screen, less, vim) and their keyboard shortcuts, how bad could Blender be? I've spent the past few days learning blender, and I am loving it! Though, compared to 3dsmax, the object modifier stack is a bit limiting. I originally set...

Pongout 0.83 WIP

Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png

Pongout is a crossover of breakout and pong, written in moonscript. It originally started as a test to see how Box2D will behave in a breakout game, and then suddenly the rest of th...

IPBoard Extensions v1.5

Changelog:
Added new emotes.
Fixed literal backslash escaping.
Changed users command to link users to their profiles.
And various other things since version 1.0 that I've forgotten.

// ==UserScript==// @name IPBoard Extensions// @namespace fastcall22.com// @include http://www.gamedev.net/chat/*// @version 1.5// @grant none// =...

FM Synth and Plotting with PowerShell

Beep boop, making progress on my FM synthesizer. Had a nasty popping sound with my phase-feedback logic and needed some way to rapidly graph out the logic. Powershell to the rescue:

# plot-sample.ps1$samples = 1024;$width = 2048;$height = 512;[Reflection.Assembly]::LoadWithPartialName("System.Drawing");$bmp = new-object Drawing.Bitmap $width, $heigh...