I'd like to share something that I started to think about when I read an article about Risk vs Reward. And I might be stating the obvious but just give something to think about when we design games.
There is no risk to anything in a game. Until the day we can actually inflict pain or kill someone v…
There is no risk to anything in a game. Until the day we can actually inflict pain or kill someone v…
So getting a little tired of doing my GUI library (which is still basically useable, just needs touchups) I decied to check out RenderMonkey and learn GLSL.
What a cool tool this is. I was able to create my first shader in no time. Took a little bit to learn exactly how data is passed from RenderMo…
What a cool tool this is. I was able to create my first shader in no time. Took a little bit to learn exactly how data is passed from RenderMo…
I'm posting the first demo (about 1.5 years old) I've ever created using OpenGL. Not only is it my first demo but it took me a bout 2 months to code (and it shows).
While I'm not that impressed with it, I am proud of my accomplishment. Looking back on this code there are so many things I wish I had…
While I'm not that impressed with it, I am proud of my accomplishment. Looking back on this code there are so many things I wish I had…
I've spent some time some time developing a "Window Manager" for developing UI's in OpenGL. My goal was to make a flexible programmable UI with a familure object interface such as a Microsoft Windows developer would be familure with.
Within my window manager is a list of available controls that can…
Within my window manager is a list of available controls that can…
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