Conquering Ciros - Crystal Abilities and Systems

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JFoll0823
April 07, 2024
Finishing Up Supercharging

This week was not a big week for progress as we begin to wind down to finish up content on Conquering Ciros.  The last of the content I had to work on was finally finishing the Crystal Superchargement code.  Previously, the code for Supercharging had already been written but its implement…

3,218 views
JFoll0823
April 01, 2024
Spider-Man Swing - Unreal Engine 5

This week I dedicated most of my time to working on an Unreal Engine 5 project to start learning blueprints.  The goal was to create a somewhat viable swinging system similar to Spider-Man.

My first attempt I was trying to figure out how to work this out mostly alone by using a Physics Constrai…

2,863 views
JFoll0823
March 24, 2024
Week 9 Crystal Movement Refactor and Week 10 Supercharge Implementation

Over Spring Break, I worked with another programmer to refactor our painful system for crystal movement.  The system involved three different scripts that did not work together very well and was not built with Unity’s input system in mind at all.  Thankfully, the other programmer was able…

2,077 views
JFoll0823
March 04, 2024
Role Analysis 2 - Checkin

I took a break from Ciros this week to work on our Role Analysis 2.  For this, the programmers were tasked with taking the time to learn a new engine, so I chose Unreal Engine 5.  I have worked with this before, but only very lightly.  In order to learn the engine I am following Unre…

3,176 views
JFoll0823
February 26, 2024
Supercharge Controller Integration and Movement Project

Supercharge Controller Integration

This week was tough as far as motivation is concerned.  I have been working on the same system for nearly 3 months now due to issues that keep getting reintroduced or reworks that need to be made.  After the recent controller implementation I needed to wo…

2,510 views
JFoll0823
February 19, 2024
Sprite and Supercharge Bugs

Very little progress occurred this week due to projects that were due.  What did get done was prototyping to implement crystal sprites as prefabs and bug-fixing involving supercharging.

Last week ended with the finishing of the crystal supercharging system, our system that applies a constant bo…

2,795 views
JFoll0823
February 11, 2024
Supercharging System

This week was the proper implementation of the Supercharging System.  As a refresher, this system is meant to apply a boost to a crystal for the rest of a run.  My solo work consisted of creating a system for being able to click a crystal to supercharge once a discard criteria has been me…

11,457 views
JFoll0823
February 05, 2024
Lightning Fix and Supercharging

This week my Ciros tasks were to fix our Lightning ability, to implement the crystal Supercharge system, and to replace the ability’s sprites with the finalized art.  

The sprite task, I decided was best to be delayed into next week as not all of the crystal’s have only one sprite even tho…

2,520 views
JFoll0823
January 29, 2024
Crystal Swapping End

I forgot a very necessary implementation last week on the Crystal movement system: trash.  We needed a system for the player to be able to discard unwanted crystals.  This system’s implementation came in the form of placing a panel object in the bottom right corner of the screen that says…

932 views
JFoll0823
January 21, 2024
Crystal Swapping

This week I spent my time finishing development on the crystal swapping mechanics.  These mechanics are present during the run whenever the player picks up a new crystal or has leveled up.  

This is the auto-swapping between two different crystals.  A Draggable can be seen toward…
1,463 views
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