Krilling Dev-Blog

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zmccurtain
April 16, 2024
Krilling Dev-Blog #11

Our steam page is finally up! If you are interested please go wishlist it here. Not much was done on my part this week so once again I will be talking about the side project of mine. For context feel free to read my previous posts about it. You can find my last one here.

So today I will be talking m…

1,787 views
zmccurtain
April 07, 2024
Krilling Dev-Log #10

With our Steam page getting ready to be released this is our last week of development. This week was mostly lots of bug fixes.

The one major thing I did was create the end cinematic. Our producer wanted the player to unlock an achievement when completing all of the scenarios, and then transform into…

2,941 views
zmccurtain
March 30, 2024
Krilling Dev-Log #9

The Krilling team is back at work from a short break. I didn’t have a lot of things to do this week, my portion of things is complete, so I ended up taking various miscellaneous tasks from our other team members. These were mostly simple and short changes. The first thing I did was just move a coup…

1,341 views
zmccurtain
March 24, 2024
Krilling Dev-Log #8

After a short break and attending GDC I am back to making a post. Work on The Krilling has been minimal, so instead today I am going to talk about a side project of mine in the works. This past month and a half I have been working on learning Godot. Today I am going to talk about the beginning of t…

2,287 views
zmccurtain
March 05, 2024
Krilling Dev-Log #7

This week was our last week before our planned release date, which meant my main goal was to finish off the tutorial. In addition to the tutorial, there were some issues with the AI that needed to be resolved as well.

             &nbs…

3,971 views
zmccurtain
February 25, 2024
Krilling Dev-Log #6

This week my objective was to get as many small tasks done as possible. I prioritized getting a base level of functionality done on lots of things over complete functionality on a couple of things. I was able to get functionality on most of the outstanding tutorial elements:

·    …

1,706 views
zmccurtain
February 18, 2024
Krilling Dev-Log #5

    This week I continued my work on the tutorial. Unfortunately, I had a lot come up this week, so I was unable to get as much done as I would have hoped. The tasks I was able to complete this week were the following:

·         Fix a UI scaling issu…

2,275 views
zmccurtain
February 12, 2024
Krilling Dev-Log #4

    With deadlines approaching, and the delays we have had due to several team members ending up in the ER or urgent care in the past month, this week it was time to get a lot done. Last week I mentioned I was going to assist with some UI work, however, I ended up being not needed for tha…

4,021 views
zmccurtain
February 04, 2024
Krilling Dev-Log #3 + Movement Experimentation
Krilling

        This week I was tasked with improving the functionality of the pull mechanic. The issue with the pull mechanic was that it would pull the AI directly on top of the object meaning there would just be a large mob of people standing inside of the object.

The goal is …

1,725 views
zmccurtain
January 28, 2024
Krilling Dev-Log #2

After taking close to 2 weeks off due to being sick I am back working and ready to post a small update. This week my team decided that the AI was in a solid state and that we had other outstanding work that needed a higher priority. Most importantly our UI Programmer and artist were working on crea…

821 views
zmccurtain
January 28, 2024
Krilling Dev-Log #1

This is the first of many to come weekly Dev-log posts for my work on 310 Games current project, The Krilling. This post is from a few weeks ago and is being posted late due to my recent recovery from being ill. This week I was given the following tasks:

·         Create AI locat…

794 views
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