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News related to the programming, music composition, and graphic design of my game.
(For those of you who don't know anything about my battle system and get confused, just read the last post of my journal that details it in full)
[size="4"][font="Times New Roman"]How do you all like this system? I'll explain it more in detail here:
To do a normal, everyday attack, you simply draw a…
[size="4"][font="Times New Roman"]How do you all like this system? I'll explain it more in detail here:
To do a normal, everyday attack, you simply draw a…
[size="3"][font="Times New Roman"]Hey, folks. Been working on the battle system for Venfer's Riddle for the past two days. It's going okay-- I am in the process of redoing the whole attacking system.
[/font][size="3"][font="Times New Roman"]Most battles are spent dodging and blocking for both you a…
[/font][size="3"][font="Times New Roman"]Most battles are spent dodging and blocking for both you a…
For those just tuning in, Venfer's Riddle is an RPG/puzzle game. It's all about adventure and solving riddles and puzzles along the way. Everything is done by me: the music, graphics, and programming, so naturally this whole thing takes some time.
Anyway, an update. I finished the INVENTORY syste…
Anyway, an update. I finished the INVENTORY syste…
Tristan Hodges here -- game developer/score composer/graphic artist of Venfer's Riddle, an RPG idea that I had that kind of blew up and become real within a few days. First I want to talk about Part 1 of the game, which is finished and done with. Part 2 is what I'm developing now, and what this jou…
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