OMG NUB!

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Calgary, AB
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48 entries
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Tape_Worm
November 15, 2021
Gorgon 3.2

So, after a very long hiatus in which I was actually working on Gorgon, I can finally present version 3.2 of Gorgon. This version has a lot of changes, bug fixes, and whatnot. Not the least of which is .NET 6 support.

.NET 6

The first major change is support for .NET 6. Gorgon has be…

10,149 views
Tape_Worm
September 12, 2020
Gorgon v3.1.46.255

A new version of Gorgon is now available for download. It contains a few bugfixes, and some enhancements (both of which are in the release notes). You can download it from the Github release page or pull it from nuget.org.

Read more

3,342 views
Tape_Worm
September 04, 2020
Gorgon v3.1.45.248

A new version of Gorgon is now available for download. It contains a few bugfixes, and some enhancements (both of which are in the release notes). You can download it from the Github release page or pull it from nuget.org.

Read more

2,975 views
Tape_Worm
August 30, 2020
Gorgon v3.1.29.243

A new version of Gorgon is now available for download. It contains a few bugfixes (which are in the release notes). You can download it from the Github release page.

A neat new thing is that Gorgon is now available on Nuget.org. You can download Gorgon piecemeal if you only need specific se…

4,261 views
Tape_Worm
August 24, 2020
Gorgon v3.1

Well, it’s finally “done”. Version 3.1 of Gorgon is now live on the release page. There have been many changes to Gorgon, particularly with the Editor application. Some of these changes are breaking changes, so if you intend to upgrade from 3.0, be aware you may have to chang…

4,082 views
Tape_Worm
November 17, 2019
Gorgon Update #10

This is a small update that addresses some bugs regarding state changes that come up in certain edge cases. These can lead to improper states being set, or older states taking precedence over new states.

As usual, the new update can be retrieved from the GitHub releases page. The latest versi…

2,982 views
Tape_Worm
October 17, 2019
Gorgon Update #9

This is a small update that contains a few more fixes and additions.

As always, to get the latest version, go to the Github Releases page and download version 3.0.87.290. As always, there is a commit log on the release stating what changes were made.


View the full article

3,183 views
Tape_Worm
September 17, 2019
Gorgon Update #8

This is a small update that contains a few more fixes and additions.

To get the latest version, go to the Github Releases page and download version 3.0.86.259 . As always, there is a commit log on the release stating what changes were made.

 

View the full article

 

2,924 views
Tape_Worm
September 02, 2019
Gorgon Update #7

This update contains a few more substantial fixes and additions to the library/editor. A new example was added showing how to use the fluent interface on the 2D renderer, and 2 new operations were added to the image editor that will mark the image as using premultiplied alpha, plus an operat…

3,146 views
Tape_Worm
May 28, 2019
v3.0 Release

So, after about 5 years. Version 3 is done. Well, as done as I’m going to make it. Gorgon is finally released at version 3.0.66.147 and you can download it from the Gorgon GitHub repository on the releases tab.

A lot of work has been done over the last few weeks to finalize this release.…

3,705 views
Tape_Worm
April 30, 2019
Screenshots

Just a quick update to let anyone who’s listening (all 0 of you – and the Russian spambots) know that the screenshot gallery has been updated with new images from v3.

If you’re interested in seeing what Gorgon can do for you, you might want to pop in there and have a gander.

 

V…

3,110 views
Tape_Worm
April 18, 2019
Editor v3

 

So, the radio silence is now over, at least for this post. I’ve been toiling away on creating an editor for Gorgon so people can edit sprites, and images (somewhat).

 

A little about the editor

The editor is similar to the one in v2 in that it is completely plug in driven. …

3,251 views
Tape_Worm
August 19, 2018
Gorgon v3 – Animation

I got the rework of the animation system for v3 done and up on the git hubs.  Naturally, I took this awesome video of it.

It’s a music video. But not just any music video. A very bad, cheesy 80’s music video (the best kind). Of course, the music is metal \m/ (done, very poorly, by …

3,075 views
Tape_Worm
April 01, 2014
Font editor
It's been a very long time since I've made an update here. I've been working steadily on the font editor module for the Gorgon editor and it's finally nearing completion (the last 99% of 99% of 99% etc...).
I'm quite proud of this thing. It's supports a pretty well rounded suite of functionality f…
2,373 views
Tape_Worm
September 11, 2013
Cameras
In the 2.x version of Gorgon I wanted to add cameras. It was most tedious before when you wanted to translate an entire scene by an arbitrary amount. So when I started this thing, I created an Orthographic camera object. The previous version of Gorgon used an Orthographic camera internally and t…
1,611 views
Tape_Worm
March 28, 2013
More the editor
Here's a another screenshot of the editor. This time with the Font editor plug-in in action. Note that this is very very very incomplete and may not look like this when everything is said and done.



Source
1,597 views
Tape_Worm
March 25, 2013
The editor
So I've been busy working on building the editor for creating the content for Gorgon. I know I posted a screenshot of a very old initial version of the editor way back:


Ugly.
Anyway, I totally scrapped that old thing and restarted. And here's a more up to date (but not even close to being done) scr…
1,529 views
Tape_Worm
February 22, 2013
DEATH TO D3DX!
FINALLY. I'VE FINALLY DONE IT! It took weeks of work, but I managed to exorcise D3DX from Gorgon. Behold my video playing an animated GIF using a 2D texture array:


I've provided extensive info after the jump thingy.
In case you're wondering (and you know that you are), I used the D3DX utility lib…
1,545 views
Tape_Worm
January 10, 2013
<p><img class=

So I’ve been adding examples to the new version of Gorgon for the last week or so.  The latest one shows how to use the new input system to use a Raw Input mouse, keyboard and joystick (if present, and is actually not using Raw Input as such).  It’s a pretty silly example, but shows how to get the…

1,103 views
Tape_Worm
December 31, 2012
Boing!
Well, it's been a while. I've been busy. You've been busy.
Anyway, I actually took some time to test out a piece of functionality for the new version of Gorgon. This new version of Gorgon will have a graphics API separate from the 2D renderer (the 2D renderer uses the graphics API however). This…
1,451 views
Tape_Worm
September 13, 2012
Gorgon in text mode
Yep. Console window actually. Exciting. Just a silly example program showing how to use some of the functionality from the common library.
You can go back to sleep now.

Text mode. Now you too can write state-of-the-art adventure games. N, E, LOOK, INV, instant death... good times.

Source
1,506 views
Tape_Worm
August 13, 2012
Dual monitor stuff
So here's a screenshot of the dual monitor code in action:

It's not much to look at, but it was a major pain in the ass to get working, and does indeed work. Basically you create 2 forms, and 2 swap chains and set both swap chains to full screen and then add some special code to handle cases where …
1,340 views
Tape_Worm
July 16, 2012
Look at my balls
So, I've been quite busy lately with a new job and such. And as a consequence I haven't had any time for Gorgon recently. But I finally sat down this evening and did a little work (not much mind you, and certainly nothing of note) on Gorgon 2.x.
I've uploaded the Ball Demo to the site so people ca…
1,380 views
Tape_Worm
June 30, 2012
Issues with installing SlimDX Mar 2009 (2.0.7.41)
Apparently there's an issue with Gorgon installing SlimDX. When the installer runs, it is supposed to detect whether the March 2009 SP1 (v2.0.7.41) SlimDX assemblies are installed. If they are not, then it will install SlimDX for you. However, it has come to my attention that the Gorgon install …
1,286 views
Tape_Worm
May 27, 2012
Gorgon
There's a new version of Gorgon uploaded. There's not a huge amount in this release regarding the actual graphics library, just a few bug fixes.
However, there are two important changes:
  • The project/solution files for the library source code were converted to Visual Studio 2010. This means that in …
  • 1,799 views
    Tape_Worm
    May 17, 2012
    Font editor
    So the font editor is nearly complete. Here's a few screen shots:

    Source
    1,949 views
    Tape_Worm
    May 07, 2012
    Editors
    I decided to take a break from writing the library, and have been working on the editor. Here's a screen shot of the font editor in semi-action. Please note that this is very preliminary and there's not a lot going on here.


    Source
    1,505 views
    Tape_Worm
    April 27, 2012
    More text stuff.
    Here's a sample of text rendering in Gorgon 2.0 (Dorian). It's rendering 16,019 characters, animated with shadowing (which doubles the character count), plus the FPS counter. When it renders the text, it renders with kerning information (provided the font has any) so the output should be properly…
    1,613 views
    Tape_Worm
    April 22, 2012
    Gorgon v1.x
    I'm updating the solution and projects for Gorgon 1.x in the Subversion respository to use Visual Studio 10 . The current binary release still uses Visual Studio 2008 and will continue to do so until a new release is put up.
    If you are freaking out over this because it'll somehow be the end of ever…
    2,221 views
    Tape_Worm
    April 17, 2012
    Text output and Fonts
    Sweet merciful fark. That was painful.
    I just spent the last 4 evenings/nights writing Gorgon's font system and it was not fun. And, of course, I'm still nowhere near done (still have to create the TextSprite object, and other the font effects like gradients and GDI+ image brushes). But, I got it…
    2,532 views
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