FlyingSpork's Journal

Just some ramblings of another hobby game developer
2 comments
5 entries
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FlyingSpork
November 07, 2011
Tornados in Minecraft
So this weekend (Still working on the power system by the way) -- I side-tracked a bit and started playing Minecraft some more. I like that game. Anyway, I figured it'd be a fun diversion to making a server mod with the "Bukkit" API

Since I just added disasters to the game I'm working on, I went ah…
3,022 views
FlyingSpork
November 02, 2011
Powering buildings and unit testing
I've been working on adding a "power" system to the game. I'd say powering buildings is a pretty fundamental task in a modern city building game, but I never included it for some reason.

Well, now I am! Part of the reason is that all of the code for it is written in C# and so it provides an excelle…
1,419 views
FlyingSpork
October 29, 2011
The Challenge
Hi everyone,

Last time I told you about my workflow for adding new units to the game. Well, before I talk about anything else, I have to make a few confessions:

I mentioned that I started the game 3-4 years ago and just recently dusted it off. One of the bad things about working on it is that the cod…
1,208 views
FlyingSpork
October 27, 2011
The Process (for animations)
Today I'm going to share with you how I keep track of things and work on the game. It all starts with issue tracking, because I like to track the progress I've made so I don't get demotivated.

For issue tracking I've been using a free hosted issue tracker called Unfuddle. It also provides source co…
1,447 views
FlyingSpork
October 25, 2011
Introduction
Hello everyone!

First, quick introduction: I'm a Comp. Sci. and Chemistry student in my final (5th) year of university (finally!). I'm not particularly passionate about game development, but I just finished developing and deploying a web app with a friend of mine and thought "Hey, this might be a ni…
1,307 views
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