Behind the Scenes of Mirthwerx

Profile
Burlington, ON
A frank and open chance to see "how we did it" making iOS and Android mobile games
33 comments
5 entries
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LordYabo
May 02, 2012
Lessons Learned Making a Free Version of our Mobile Game
Intro
I'm Thomas Henshell (LordYabo), co-designer and programmer of Catch the Monkey. I work at an indie mobile game shop in Burlington, ON called Mirthwerx. In a previous article we talked about how we took Catch the Monkey from ideation to deployment and marketing in the app store. This articl…
8,138 views
LordYabo
February 22, 2012
How we Built an iOS game on PC Part 4/4: Testing, Release, Marketing
This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 3: Balancing & Polishing

You can find out more about Mirthwerx and our projects at our website.

In…
9,551 views
LordYabo
February 15, 2012
How we Built an iOS game on PC: Part 3/4 Balancing and Polishing
This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read previous articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 4: Testing, Release, and Marketing

You can find out more about Mirthwerx and our projects at our w…
6,426 views
LordYabo
February 08, 2012
How we Built an iOS game on PC: Part 2/4 Building the Core
This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 3: Balancing & Polishing
Part 4: Testing, Release, and Marketing

Intro


In the first article, we covered how Catch the Monkey…
11,077 views
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