Intro
I'm Thomas Henshell (LordYabo), co-designer and programmer of Catch the Monkey. I work at an indie mobile game shop in Burlington, ON called Mirthwerx. In a previous article we talked about how we took Catch the Monkey from ideation to deployment and marketing in the app store. This articl…
I'm Thomas Henshell (LordYabo), co-designer and programmer of Catch the Monkey. I work at an indie mobile game shop in Burlington, ON called Mirthwerx. In a previous article we talked about how we took Catch the Monkey from ideation to deployment and marketing in the app store. This articl…
This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 3: Balancing & Polishing
You can find out more about Mirthwerx and our projects at our website.
In…
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 3: Balancing & Polishing
You can find out more about Mirthwerx and our projects at our website.
In…
This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read previous articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 4: Testing, Release, and Marketing
You can find out more about Mirthwerx and our projects at our w…
You can read previous articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 4: Testing, Release, and Marketing
You can find out more about Mirthwerx and our projects at our w…
This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 3: Balancing & Polishing
Part 4: Testing, Release, and Marketing
In the first article, we covered how Catch the Monkey…
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 3: Balancing & Polishing
Part 4: Testing, Release, and Marketing
Intro
In the first article, we covered how Catch the Monkey…
This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 3: Balancing & Polishing
Part 4: Testing, Release, and Marketing
You can find out more about Mirth…
You can read other articles in this series here:
Part 1: Design & Prototyping
Part 2: Building the Core
Part 3: Balancing & Polishing
Part 4: Testing, Release, and Marketing
You can find out more about Mirth…
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