An old boss of mine once told me "Software is never finished. It's just abandoned." What he meant by that is that there has never been any software where everyone invovled has said "This is perfect. We're done. There's nothing more I'd want to add."
In that sense, PlanetBall is done. I'd like t…
In that sense, PlanetBall is done. I'd like t…
It's all coming together.
In the past week or 2 I was able to add a black hole to the game. At first, the only consequence of touching the black hole is that you would bounce off of it using the inelastic collision algorithm I finally got working. You would also lose 20 points.
But then I asked som…
In the past week or 2 I was able to add a black hole to the game. At first, the only consequence of touching the black hole is that you would bounce off of it using the inelastic collision algorithm I finally got working. You would also lose 20 points.
But then I asked som…
Programming is the act of breaking up a big problem into tiny steps. This weekend was spent coding tiny steps:
1: A state machine.
Now I can have a menu system where you enter X number of text entities with their x/y locations. These "SelectableEntity" types have 2 images. One for selected; one f…
1: A state machine.
Now I can have a menu system where you enter X number of text entities with their x/y locations. These "SelectableEntity" types have 2 images. One for selected; one f…
I wanted to make my game code seperate from the generic engine code. The first Idea I had was to have a completely generic engine system which I could use to load any one of a set of games which I would write later. The engine could access a number of jar files, each of which had game code in it, …
As I look through the forum post here I often see a questions along the lines of "I have an awesome game idea but don't know how to program. What language should I learn?" Those of us who write code for a living realize that learning to code is a journey which takes years (and truely never ends).…
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