lwm's Roa Journal

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Development of a 3d stealth rpg
11 comments
4 entries
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lwm
October 09, 2013
Still Alive
My last entry was over a year ago - but I'm still alive. Now that the major coding phase for my master's thesis is behind me, I find myself tinkering again in my spare time.

Here are some of the major changes since last year:

SharpDX
I really wanted access to some of the DX11 features and the SharpDX …
2,806 views
lwm
September 03, 2012
Pretty Pictures and Plans for the Future
So, what did I do since last time: Not as much as I had hoped, unfortunately. I catch myself all the time trying to optimize or generalize a system that's working perfectly fine instead of implementing more game mechanics. I'm probably going to put together a short mission statement over the next c…
1,900 views
lwm
August 02, 2012
Oh god, they're coming!
I've mostly been working on the AI lately, because without an AI that gives the player at least somewhat of a challenge, a stealth-based game would be rather boring. Behavior trees seem to be very popular these days, so I implemented the basic node types using iterators in C#. "Abusing" iterators f…
1,937 views
lwm
July 30, 2012
My Current Project: Roa
Hi everyone,

For the past several months, I've been working on what is supposed to become a 3d top-down action-rpg with a focus on stealth and subtlety. Now that the engine is working adequately well, I wanted to start this journal in order to make me focus more on actual gameplay. After a couple of…
2,399 views
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