My last entry was over a year ago - but I'm still alive. Now that the major coding phase for my master's thesis is behind me, I find myself tinkering again in my spare time.
Here are some of the major changes since last year:
SharpDX
I really wanted access to some of the DX11 features and the SharpDX …
Here are some of the major changes since last year:
SharpDX
I really wanted access to some of the DX11 features and the SharpDX …
So, what did I do since last time: Not as much as I had hoped, unfortunately. I catch myself all the time trying to optimize or generalize a system that's working perfectly fine instead of implementing more game mechanics. I'm probably going to put together a short mission statement over the next c…
I've mostly been working on the AI lately, because without an AI that gives the player at least somewhat of a challenge, a stealth-based game would be rather boring. Behavior trees seem to be very popular these days, so I implemented the basic node types using iterators in C#. "Abusing" iterators f…
Hi everyone,
For the past several months, I've been working on what is supposed to become a 3d top-down action-rpg with a focus on stealth and subtlety. Now that the engine is working adequately well, I wanted to start this journal in order to make me focus more on actual gameplay. After a couple of…
For the past several months, I've been working on what is supposed to become a 3d top-down action-rpg with a focus on stealth and subtlety. Now that the engine is working adequately well, I wanted to start this journal in order to make me focus more on actual gameplay. After a couple of…
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